12-12-2011, 05:35 PM | #1 |
[Caleb]
Beta Tester
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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What the next secondary spy grenade should be
http://mediafire.com/?egcoutec96eubco
The first 30 seconds of the demo is the new spy nade idea, the rest is just me and a few others screwing around. The spy nade would be a laser projectile like in this demo, slicing anything it touches completely in half. Note : This is obviously a joke, so don't get all testy on me .
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12-12-2011, 06:11 PM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Hallucination Grenade from TFC plz. kthxbai
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12-12-2011, 08:05 PM | #3 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Because there's nothing like pills that emit giant particles that can push you around.
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12-12-2011, 09:01 PM | #4 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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My suggestion: A small device that is difficult to see, has a fairly large area of effect, causes no damage/disorientation, but causes anyone within the area of effect to see random enemy players(that obviously aren't real) moving, shooting(again, visual effect only)...
Basicly, similar to the halucination grenade of TFC, without the damage/knockaround. Harmless, except that it causes you to see things that aren't there.
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12-13-2011, 02:45 AM | #6 |
bloody fire
Join Date: Mar 2009
Gametype: Capture the Flag Affiliations: bloody fire, the babysitter, nadescout Posts Rated Helpful 1 Times
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a great big vagina cause thats what they look like when you take there mask off
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12-13-2011, 03:05 AM | #7 |
[Caleb]
Beta Tester
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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Did anyone even watch the demo? lol.
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12-13-2011, 03:27 AM | #8 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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camera
any oldschool players know what im talking about??
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12-17-2011, 09:15 AM | #9 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Wasn't that a planned add-on to the spy, kinda like how the scout was supposed to have/had at one point, radar?
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12-17-2011, 01:59 PM | #10 | |
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Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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poor bastard needs to be put out of its misery.
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01-14-2012, 07:57 PM | #11 |
Blacknight's Test Guy
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Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
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Guys.
Hey guys, listen. Guys, listen. What if Guys, listen. What if the spy secondary Listen, guys. What if it made people drop the flag? Like, frag splash radius, if some guy carrying the flag gets hit by it, he drops it and can't pick it up for 3seconds or something. No damage. |
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01-14-2012, 08:04 PM | #12 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Quote:
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01-14-2012, 08:13 PM | #13 |
Blacknight's Test Guy
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Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
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Give him one grenade default, max of two. The explosion doesn't last like gas or napalm or a slowfield, it's just boom, flag dropped.
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01-15-2012, 07:11 PM | #14 |
Join Date: Oct 2010
Class/Position: Soldier D Gametype: CTF Posts Rated Helpful 0 Times
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Give the spy the slow-field grenade. Seems to fit his motif (what with the tranq gun and all)
I suspect someone will respond with a good counterpoint, but I'm just throwing out thoughts. Last edited by Billy2600; 01-15-2012 at 07:12 PM. |
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01-15-2012, 08:08 PM | #15 |
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Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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since the spy is an offensive class, give him the same emp grenade as the engie and let him clear pipe traps and destroy hp/ammo bags.
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01-15-2012, 08:43 PM | #16 |
sKeeD
D&A Member
Beta Tester |
spy poison-tip caltrops?
Light hallucination effect ala TFC and slow your opponent down. Perfect for escapes |
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01-17-2012, 04:34 PM | #17 | |
007
Beta Tester
Join Date: Dec 2008
Class/Position: Spy/Engy Gametype: Capture the Flag Posts Rated Helpful 6 Times
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Quote:
Unless squeek has something up his sleeve there is no reason in the world why this shouldn't be the secondary grenade for Spy. It's not spammy to the degree as every other grenade, but it is the perfect tool for the spy class. |
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01-17-2012, 07:38 PM | #18 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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