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Old 09-15-2007, 07:14 PM   #21
Mistabeen
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Quote:
Originally Posted by Dr.Uudge
My fav class is Chuck Norris.

Chuck Norris will always beat rock, always beat scissor, and always beat paper.
Now there's an idea for an extra class chuck norris
his weapon: his left fist, his right fist, his left foot, his right foot and his beard
weak spots: none

hehe
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Old 09-15-2007, 07:23 PM   #22
PL+S
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Quote:
Originally Posted by 4est
Burn level 3 FTW!!

It makes me giggle.

QFT!!

The pyro is so much fun, and i love how the IC rockets arch.
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Old 09-15-2007, 07:38 PM   #23
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not to derail the thread, but someone mentioned something about nerfed sg's in FF. if anything they feel more powerful than in TFC, simply because they lock on so quickly. has anyone had any success concing to a sentry for the circle strafe kill yet? had one up to the right side of the top of the ramp on aardvark and i was having a hell of a time getting behind it.
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Old 09-15-2007, 08:17 PM   #24
Desyphur
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Pyro

Position yourself above the enemy, launch rockets, drop down while priming a napalm grenade, and whip out your flamethrower. Triple burn. Death

Repeat as needed

Results may vary, do not take pyro if you are pregnant, have liver problems or may become pregnant. Side effect include, burning of the skin, widespread fire and not living and more. See your doctor before using Pyro.
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Old 09-15-2007, 08:33 PM   #25
punkrockrocks
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My favorite class is Geography 3-4.

Go soldier!
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Old 09-15-2007, 11:59 PM   #26
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My favorite classes are pretty much the same as they were in TFC.

Sniper, Spy, Pyro, and Demoman. Feels like the Demo's launcher doesn't lob his bombs far enough though. Other than that, great job on the new features on the other three classes! Spy and Pyro are so much more effective now .
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Old 09-16-2007, 12:06 AM   #27
Zrix
 
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Class/Position: Engineer / O&D
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Engineer, been playing it almost exclusively. And I cant safely say that it's not overpowered, a few good players on the other team and it's dead(the SG that is).

The spy is annoying as hell though, should atleast "un-camouflage" when throwing nades.
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