Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 03-17-2008, 11:58 AM   #1
Hoopajoo
 
Hoopajoo's Avatar
 
Join Date: Aug 2007
Affiliations: ( GoodFellas . )
Posts Rated Helpful 0 Times
Blue-Pipes, a players perspective.

I feel that blue pipes in TF2 are done very well in that they shoot with a good velocity and you can actually hit targets, perhaps because the hitboxes in TF2 are so large, and the timing on them is relatively decent.

In FF, as demo it is frustrating to get direct body shots with blues, as blues do not shoot at a very fast speed, and often, when they do hit, they bounce off of the enemy. Now with the 1.2 second detonation, they det next to the enemy anyway, but this is cheap and removes skill from the game.

Perhaps if the hitbox of the blue projectile itself is increased, as well as the velocity at which they fire, (which equates to more distance as well) the 1.2 second det can be elongated once again to be more like tfc (or tf2 even) and be more of a skill based weapon in that you go for body shots.

I only mention TF2 because I played demoman for about 180 hours worth before coming back to FF and quitting the game, and i must say that bluepipes were done well in that game as compared to tfc or FF. They register appropriately and actually took hours upon hours to get good with, but once I was good I could hit a scout twice before he could kill me, almost every time.

I would feel accomplished in FF if I could legitimately hit a scout with a blue then switch to the little shotty and get a kill with a shot or two. Now its like if the scout is anywhere near me my blue pipe will go off fast enough that it will damage/kill him. BLEH.

Last edited by Hoopajoo; 03-18-2008 at 10:27 PM.
Hoopajoo is offline   Reply With Quote


Old 03-17-2008, 01:26 PM   #2
TheWetMule
 
TheWetMule's Avatar
 
Join Date: Mar 2007
Location: England, Midlands
Posts Rated Helpful 0 Times
Send a message via MSN to TheWetMule Send a message via Skype™ to TheWetMule
The hitting and it bouncing off thing will be fixed, I brought this to the devs attention a while ago and IIRC Jiggles said he might have found a fix As for the timer, allows me to do things I otherwise couldn't, like juggling blue pipes into some guys face, then throwing one at a wall, waiting for it to kill him, it may be cheap but it'll work ;P
TheWetMule is offline   Reply With Quote


Old 03-17-2008, 10:34 PM   #3
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Making them faster would be pretty cool.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 03-18-2008, 03:57 AM   #4
reaper18
sKeeD
D&A Member
Beta Tester
 
reaper18's Avatar
 
Join Date: Jul 2007
Location: Pittsburgh, PA
Class/Position: Scout, Demo, Solly
Gametype: Any
Posts Rated Helpful 21 Times
Send a message via AIM to reaper18
Quote:
Originally Posted by Circuitous
Making them faster would be pretty cool.
agreed
reaper18 is offline   Reply With Quote


Old 03-18-2008, 04:41 AM   #5
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Mmmm maybe. I do feel frustrated playing demo these days because of the mentos bomb like splash damage.

I support (along with a few others I tihnk ) ripping off sticky bombs from that other game, that is the most amazing thing ever. Just thought I'd mention that in a thread about demo weapons.
Mr. Happy is offline   Reply With Quote


Old 03-18-2008, 04:48 AM   #6
Sh4x
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Of course it's always gonna be harder to hit a scout with blues in FF than TF2... the TF2 scout walks at the speed of the hwg in FF.
Sh4x is offline   Reply With Quote


Old 03-18-2008, 08:02 AM   #7
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
^^

Quote:
Originally Posted by Sh4x
Of course it's always gonna be harder to hit a scout with blues in FF than TF2... the TF2 scout walks at the speed of the hwg in FF.
lol ^^
zE is offline   Reply With Quote


Old 03-18-2008, 10:16 AM   #8
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Sh4x
Of course it's always gonna be harder to hit a scout with blues in FF than TF2... the TF2 scout walks at the speed of the hwg in FF.
I lol'd too!
Firefox11 is offline   Reply With Quote


Old 03-18-2008, 12:21 PM   #9
SmellyCat
Darknight
 
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
I thought he was saying it was too easy to hit a scout with blues in FF now?
SmellyCat is offline   Reply With Quote


Old 03-18-2008, 02:44 PM   #10
reaper18
sKeeD
D&A Member
Beta Tester
 
reaper18's Avatar
 
Join Date: Jul 2007
Location: Pittsburgh, PA
Class/Position: Scout, Demo, Solly
Gametype: Any
Posts Rated Helpful 21 Times
Send a message via AIM to reaper18
no, hes saying that the tf2 scout runs as fast as the HW in FF, so its easier to hit a scout in TF2 with blues than in FF
reaper18 is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.