11-02-2007, 10:38 PM | #1 |
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Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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New Engy Script / Cfg
Place in your Engineer.cfg:
Code:
Engineer: //--------------- //---- Alias ---- //--------------- alias sg_loc "say_team Sg going up at %sl" alias sg_help "say_team My Sg (%sv / %sl) is in trouble {%sh H}{%sa A}" alias sg_det "say_team Detonating my Sg at %sl; wait; detsentry" alias dis_loc "say_team Disp. going up at %dl" alias dis_help "say_team My Disp. at %dl needs supplies {%dh H}{%da A}" alias dis_det "say_team Detonating my Dispenser at %dl; wait; detdispencer" //--------------------- //---- Binds Alias ---- //--------------------- alias b_1 "bind KP_END sg_loc" alias b_2 "bind KP_DOWNARROW sg_help" alias b_3 "bind KP_PGDN sg_det" alais b_4 "bind KP_LEFTARROW dis_loc" alias b_5 "bind KP_5 dis_help" alias b_6 "bind KP_RIGHTARROW dis_det" alais binds "b_1; wait; b_2; wait; b_3; wait; b_4; wait; b_5; wait; b_6" //---------------- //---- O Engy ---- //---------------- alias oengy "say_team Going O Engy!!; wait; wait; sg_loc1; wait; wait; dis_loc1; wait; binds" alias sg_loc1 "say_team My Sg is %sv at %sl with {%sh H}{%sa A}" alias dis_loc1 "say_team My Dispenser is at %dl with {%dh H}{%da A}" bind KP_ENTER "oengy"
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11-03-2007, 12:11 AM | #2 |
[AE] 0112 Ihmhi *SJB
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You don't need a wait for the detsentry/detdispenser ones. I have used it dozens of times without a wait (just "say_team det at %l; detsentry/dispenser") and it has never failed. All wait serves to do there is slow down the det by 1/10th of a second (that's how long wait is, right?).
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11-05-2007, 06:52 PM | #3 | |
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Fortress Forever Staff Join Date: Sep 2007
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Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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