04-17-2006, 05:03 AM | #1 |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
*WIP* FF_Spit
[4/18/2006]
I made a retardly large step towards finishing the map today. I got 95% of the layout (all but the 2 respawn rooms) put out in flooring. I also shaped up the sniper nest, roof, pit room, and main hall to "lighting" status. Shaped up the ramp room, and connected basicly everything. New Totals Running % towards beta: Flagroom : 75% (But I am prolly gonna redo it) RampRoom : 10% PitRoom(entrance) : 75% Main Hall : 50% Respawns : 14% Battlements and Fortress Face : 63% Sniper Nest : 94% Outdoor Arena : 0% Misc & Connecting Hallways : 62% Total : 49%.. wow, an estimated 20% today... nice Orginal TF1 Spit worldcraft view : http://home.comcast.net/~berninghaus...t/spit_org.JPG Ingame noclip of the remake layout : http://home.comcast.net/~berninghaus.../www110000.jpg [4/16/2006] I am working on a remake for the map "Spit" by Phon, orginaly for Quake1 Team Fortress. This map is a standard 2 Base CTF map, that was in the top 5 most played custom maps for Quake World Team Fortress back in the day. My remake is going to stick to the general layout by Phon, and near the same look to the front of the fortress as the orginal map. Pictures of the orginal (perhaps to jog your memory lol) can be found here : http://www.planetfortress.com/jmcstfmapzone/spit.htm Pictures I have up, of my work in progress can be found here: http://www.diepepsi.com/FF_Spit Mirror cause my free webhost hates me : http://home.comcast.net/~berninghausen/FF_Spit http://home.comcast.net/~berninghaus...t/www50000.jpg http://home.comcast.net/~berninghaus...t/www50002.jpg http://home.comcast.net/~berninghaus...t/www50003.jpg http://home.comcast.net/~berninghaus...t/www50004.jpg http://home.comcast.net/~berninghaus...t/www90000.jpg I will try to update this every few days (depending on when I work on the map) and if I put off school and work enough, it should be done rather quick at this rate. Running % towards beta: Flagroom : 75% (But I am prolly gonna redo it) RampRoom : 0% PitRoom(entrance) : 75% Main Hall : 3% Respawns : 14% Battlements and Fortress Face : 33% Sniper Nest : 34% Outdoor Arena : 0% Misc & Connecting Hallways : 32% Total : 29% Last edited by o_diepepsi; 04-18-2006 at 09:08 AM. |
|
04-17-2006, 05:33 AM | #2 |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
not too shabby, looking forward to the updates!
|
|
04-17-2006, 05:55 AM | #3 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
not a big fan of this map but this one looks nice - decent texturing skills / lighting. Keep it up - looking forward on this one
|
|
04-17-2006, 05:56 AM | #4 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
http://www.diepepsi.com/FF_Spit/www90000.jpg
That's a cool pic |
|
04-17-2006, 05:59 AM | #5 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
^ yea...really nice on the flagroom. Good job!
|
|
04-17-2006, 06:36 AM | #6 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
|
I really dig the flagroom, can't wait to see more progress on this
|
|
04-17-2006, 07:35 AM | #7 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
|
interesting looking...
|
|
04-17-2006, 08:17 AM | #8 |
Join Date: Jan 2005
Location: Davis, CA
Posts Rated Helpful 0 Times
|
While I like the flagroom, it doesn't really go along with the rest of the map's theme. Also, the fourth shot looks like an inside street... have you thought of making the map an ourdoor theme rather than indoor? With creative brush-use you could keep the accessability the same, but it would make more sense. For instance, it could be themed in a mid 18th-century London, it would totally work. Anyone else see what I mean? All of the first four shots could easily be manipulated a bit to make the theme outdoors, and then all you would have to do is change the flagroom. If i were you, I would save the current flagroom design for another map. Looks great so far though!
|
|
04-17-2006, 09:09 AM | #9 |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
Let me clear some stuff up.
The current thought of "flag room" is not the flag room at all, it is simply a double layer room just inside the entrance of the fort. In order to keep the look of the original map, the front of the fort cannot be made of brick (such as the first 3 shots.) So the first half of the map (front to inner) will be a standard cement fort, such as the double layer entrance room seen in 9000. Then I planned to have a transition made of an outdoor area that leads into a warehouse/brick rear section of the map, where the brickwork is focused on. I understand the differences with the pictures, and that they are two very different themes. I hope I am able to tie them together, as I really love that boiler room lol. But if not, then the map will be turned more into a standard cement fort. Thanks for the comments everyone, it really helps me to hear others views and thoughts about the map, textures and such. |
|
04-17-2006, 10:18 AM | #10 |
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
|
404 Error!!!
The internet has been out for a long time now, so why hasn't 404 been found yet? |
|
04-17-2006, 11:05 AM | #11 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
good luck
|
|
04-17-2006, 11:05 AM | #12 |
Join Date: Apr 2006
Location: The Netherlands
Posts Rated Helpful 0 Times
|
404 :\
|
|
04-17-2006, 11:55 AM | #13 |
Join Date: May 2005
Location: Newcastle Upon Tyne, England
Posts Rated Helpful 0 Times
|
404 for me too
|
|
04-17-2006, 12:21 PM | #14 |
Useless
Retired FF Staff
|
Someone ran out of bandwidth.
__________________
Look at all those dead links. |
|
04-17-2006, 12:21 PM | #15 |
Join Date: Apr 2006
Posts Rated Helpful 0 Times
|
hmm, sweet... looks like my free hosting got pwned.
Oh well, like 3 years worth of free webhosting from my ex-employeer is something.. hmmmmmmmm New Link up then : http://home.comcast.net/~berninghausen/FF_Spit And they dont let you see the files so... http://home.comcast.net/~berninghaus...t/www50000.jpg http://home.comcast.net/~berninghaus...t/www50002.jpg http://home.comcast.net/~berninghaus...t/www50003.jpg http://home.comcast.net/~berninghaus...t/www50004.jpg http://home.comcast.net/~berninghaus...t/www90000.jpg Last edited by o_diepepsi; 04-17-2006 at 12:33 PM. |
|
04-17-2006, 01:28 PM | #16 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
Quote:
|
|
|
04-17-2006, 01:37 PM | #17 |
Useless
Retired FF Staff
|
It's an awesome flagroom though.
__________________
Look at all those dead links. |
|
04-17-2006, 01:41 PM | #18 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
im not denying that, i still think its awesome, just very out of place looking at the rest of the shots. then again, who am i to say? my silo map's about as unthemed as you can get. maybe i'll revamp it when i find some time.
|
|
04-17-2006, 01:42 PM | #19 |
Useless
Retired FF Staff
|
Yeah, I'm just sayin'.
Maybe if it were, like... this big, bricky warehouse deal was a cover-up for a massive government-funded research project, so the deep interior was all crazy technology and concrete and and monitors and things, but the outside was relatively plain.
__________________
Look at all those dead links. |
|
04-17-2006, 01:44 PM | #20 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Even though it isn't the flagroom...
Looking good so far, keep up the work. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|