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View Poll Results: Which sniper rifle is better?
New (1st one) 66 62.26%
Old (last one) 25 23.58%
They both look good. 15 14.15%
Voters: 106. You may not vote on this poll

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Old 02-08-2007, 05:29 AM   #21
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Don't know if anyone else noticed but I loved the reflection in the scope of whats behind the sniper.

Well I assume its reflecting the world as it has a different reflection in both in game screen shots. very nice touch - thats what I call attention to detail.
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Old 02-08-2007, 08:11 AM   #22
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The vote is a bit nonsense because we have an in game screenie in the first post of the new model but none of the old one. A fair judgment isn't possible. But I'd like to say that the new model looks great in game. reminds me a bit of Stalker^^ It fit's pretty well. Good work decs!

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Old 02-08-2007, 10:44 AM   #23
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By the way decs, I really liked your tutorial on the sniper rifle so please make more!!!
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Old 02-08-2007, 10:46 AM   #24
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Am I the only one who thinks the scope looks tremendously huge on the in-game shot?
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Old 02-08-2007, 11:05 AM   #25
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new by far but the max screeny puts the in game to shame

not a fan of the blue/purple lens and it seems too round? unless they're actually that round irl
and maybe give the scope that diagonal cut at the end like the old model so it won't look so big in first person
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Old 02-08-2007, 11:10 AM   #26
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oooo, its finally committed to the beta SVN! yay

now, where's that 2fort?
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Old 02-08-2007, 11:11 AM   #27
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Quote:
Originally Posted by Ihmhi
Pull as in skeet shooting?

I have an idea... how about you make little square clays... black and white... they would sorta look like this:



Just imagine one of those babies flying through the air. I even have a good idea for the name of the map:

ff_FUBARedupdatetherapy

Okay, a bit wordy, but still...
There was a map called Pull in TFC where one team was all snipers and the other team were civilians. The civilians would step under a tube and get launched over a pit. The snipers would be placed above this launch point and try and hit the civilians in the air.
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Old 02-08-2007, 11:18 AM   #28
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The new one of course, It looks more realistic than the previous.

Impressive.
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Old 02-08-2007, 11:21 AM   #29
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I prefer the new one although it looks very long like fov 120 or something.
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Old 02-08-2007, 11:30 AM   #30
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As far as size and proportion goes on that the main shape of the scope was modeled directly from a real life scope attached to a rifle and the rest of the model was then adjusted to have the same proportions, so the scope isnt too big for the rifle or whatnot.

Personally i think it would look weak if it was any smaller ingame.

As far as the roundness goes, im not sure what you're refering to? A scope of that type is cylindrical in its shape so how could it be too round? :P Unless you're refering to the spherical nature of the lense.

Oh yeah and the max screen.. you can blame the source engine for not supporting coloured specularity :P Wasnt any fancy trick to it other then a coloured specularity map and two normal omni lights with a mulitplier of 1 placed rather randomly.

Edit: Oh yeah and thanks for the comments, positive or negative. Im also glad you liked the journal Don I will prolly do something similar for the autorifle that im currently working on.
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Old 02-08-2007, 11:38 AM   #31
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Are there any models missing ingame now?
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Old 02-08-2007, 11:39 AM   #32
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We need ff_skeeball!
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Old 02-08-2007, 11:41 AM   #33
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Quote:
Originally Posted by Dr Zoidberg
Are there any models missing ingame now?
Autorifle, but thats the only one missing. The medkit needs to be animated, but thats a real fast job.
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Old 02-08-2007, 11:57 AM   #34
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Wei ^^
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Old 02-08-2007, 12:52 PM   #35
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Quote:
Originally Posted by decs
Glad to hear that
Edit: And i now realized you said "I love you" and not "I love it". Well, you aiint getting into my knickers, im telling you that right now.
... you caught on to fast... lol j/k
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Old 02-08-2007, 02:09 PM   #36
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I like the new one. It's definatly > the old one.

(first post wewt!)
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Old 02-08-2007, 02:15 PM   #37
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new one for sure!

i just had at look at it ingame, and there will need to be some sort of animation for zooming in and out, because now that it has a scope, it looks wierd zooming past it to zoom in!
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Old 02-08-2007, 02:26 PM   #38
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Quote:
Originally Posted by decs
As far as the roundness goes...
I figured out it was an optical illusion from looking at the max render first which made the lense look like a purple sphere stuffed down a tube, so looking at the ingame shots i saw the same shape, but looking at them now it's normal.
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Old 02-08-2007, 03:47 PM   #39
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the old one looks nice but it looks a bit too much like a toy, so i'd go for the new one!
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Old 02-08-2007, 04:27 PM   #40
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Quote:
Originally Posted by coalesce
i like the new one but the in game shot seems like you see too much of the weapon compared to other weapon models and the arm/hand is funky looking... i can't quite put my finger on why but it just doesn't look right. maybe it is that you seem to much of the arm and the weapon... pull it back some maybe? dunno. i know you said you're working on it. anyway, my vote - first one (new one).
Agreed. I think it's just a little too big all in all. And you can see way too much arm/hand/
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