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Old 09-14-2008, 08:41 PM   #1
Damascus
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Triple Buffering not working

I put this thread here because nobody visits the Tech section of Offtopic

If I recall correctly, triple buffering prevents the leaps from 30 to 60 fps.

I force triple buffering by using D3D Overrider. However, it doesn't seem to work. I still get jumps from 30 to 60 fps.

Rivatuner Direct Draw/Direct 3D Settings:
VSync -> Synchronization with vertical retrace (AUTO) -> Prerender limit (2).

D3D Overrider Settings:
hl2.exe -> Enable LoadLibrary hooking (ON) -> Force triple buffering in DirectDraw/Direct3D8/Direct3D9/Direct3d10 (ON on all) -> Force VSync in DirectDraw/Direct3D8/Direct3D9/Direct3d10 (OFF on all)

I disabled VSync ingame and I forced off VSync in the nVidia control panel.

Triple buffering's still not working.

Also, I enabled VSYNC again, but triple buffering's not working.
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Old 09-14-2008, 09:27 PM   #2
Mooga
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Your telling me you don't want 60fps?
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Old 09-14-2008, 09:56 PM   #3
Damascus
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Quote:
Originally Posted by Mooga
Your telling me you don't want 60fps?
No, I don't want my fps to show 30 fps when it can render 55 fps.
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