Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

View Poll Results: Should I keep the Barrels/Crates?
Yes 1 14.29%
No 4 57.14%
Keep Barrels, not Crates 0 0%
Keep Crates, not Barrels 2 28.57%
Voters: 7. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 01-02-2007, 02:13 AM   #1
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
.

This map has been canceled due to difficulties of use on other computers

Last edited by o_-=bingo-bango=-; 01-09-2007 at 07:50 PM.
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-02-2007, 03:22 AM   #2
o_sta_sirtiger
 
o_sta_sirtiger's Avatar
 
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
Yea, sure, whatever you say.
o_sta_sirtiger is offline   Reply With Quote


Old 01-02-2007, 03:36 AM   #3
o_beetle
 
o_beetle's Avatar
 
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
just post when you have something for us. telling us you're making a map isn't tell us anything at all.
o_beetle is offline   Reply With Quote


Old 01-02-2007, 04:18 AM   #4
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
You are busy aren't you. I will enjoy watching your progress or completion.
o_paft is offline   Reply With Quote


Old 01-02-2007, 05:17 AM   #5
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
I just made a thread so I could have a link for it in the major maplist cuz Circ dosent seem to update it very often, and yep, christmas break, I was lazy, about 8 hours on comp a day...wow I need a life, o well
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-02-2007, 05:52 AM   #6
o_beetle
 
o_beetle's Avatar
 
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
i assumed you've tried that reset option in the SDK?
o_beetle is offline   Reply With Quote


Old 01-02-2007, 10:43 AM   #7
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
what the hell? are you just squatting on names now? the usual etiquette suggests that you need to release screenshots to hold any weight in your claim tbh.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 01-02-2007, 03:16 PM   #8
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
I will go for having any evidence of progress be it a screen shot or ideas/plans. Mainly because I haven't got any screen shots but it seems fair anyway.
o_own3r is offline   Reply With Quote


Old 01-02-2007, 07:52 PM   #9
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
I SORRY if you people cant survive w/o media. I planned on releasing the map today if I could butmy Source SDK wasent working, I spent about 15 hours on it so far and the only thing I cant get right is for some reason I cant turn off mat_fullbright so I cant see if the lighting is done right. Ne1 know if theres any other console commands that are light mat_fullbright?

Last edited by o_-=bingo-bango=-; 01-02-2007 at 08:34 PM.
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-02-2007, 08:28 PM   #10
o_beetle
 
o_beetle's Avatar
 
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
well if this ff_lockdown is 85% complete then there deffinitely should be some screenshots.

and for the SDK, you could always totally reinstall steam.
o_beetle is offline   Reply With Quote


Old 01-02-2007, 10:58 PM   #11
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
As I have said is that I cant get any good screenshots worth putting up because I couldnt get the fullbright off, I deleted the SDK files from the steam folder and it reinstalled itself, so my Hammer is working, I have fixed a lot of bugs and some texture problems. Now I am compiling and hoping that It dosent stay on fullbright, if it dosent then I will add screenshots
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-02-2007, 11:10 PM   #12
o_sta_sirtiger
 
o_sta_sirtiger's Avatar
 
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
If it stays on fullbright again, post your compile log. It is most likely due to a leak in your map.
o_sta_sirtiger is offline   Reply With Quote


Old 01-03-2007, 12:46 AM   #13
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
EDIT: fullbright is not full on anymore, but holy crap I h8 compiling it takes me 25 min every time...

Last edited by o_-=bingo-bango=-; 01-03-2007 at 02:58 AM.
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-03-2007, 03:06 AM   #14
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
screenies added
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-03-2007, 03:53 AM   #15
o_geokill----->
 
o_geokill----->'s Avatar
 
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
OMG are you serious?

You just decompile it and modified like what 2%?

Sorry but this map will not work as a capture the flag. First of all, choke points every where and do I really have to point out the rest?

Sorry but wow.
o_geokill-----> is offline   Reply With Quote


Old 01-03-2007, 03:57 AM   #16
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
no u dont, mostly because ITS NOT DONE!!! You people tell me u want pics of progress, do u not understand the fact that I still am changing different things such as adding/removing certain rooms, raising certain ceilings, etc...

Last edited by o_-=bingo-bango=-; 01-03-2007 at 04:03 AM.
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-03-2007, 03:58 AM   #17
o_geokill----->
 
o_geokill----->'s Avatar
 
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
Damn chill, I'm just saying from your current work.

That's my opinion of the way it looks right now and I never ask for pics in the first place.


So you are removing the barrels right?

Last edited by o_geokill----->; 01-03-2007 at 04:08 AM.
o_geokill-----> is offline   Reply With Quote


Old 01-03-2007, 04:12 AM   #18
o_-=bingo-bango=-
 
o_-=bingo-bango=-'s Avatar
 
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
Quote:
Originally Posted by GeoKill----->
First of all, choke points
O and input on some of those would help
o_-=bingo-bango=- is offline   Reply With Quote


Old 01-03-2007, 04:26 AM   #19
o_nodnarb
 
o_nodnarb's Avatar
 
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
yea, you need to remove the barrels
o_nodnarb is offline   Reply With Quote


Old 01-03-2007, 05:27 AM   #20
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
Obstacles might be fun for this map It's different and so is the map, It could be good. It may feel like a break from the norm.
o_paft is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.