Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 02-25-2008, 06:32 PM   #1
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
FF_Rock2

update 6-20-08















__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------

Last edited by GambiT; 06-21-2008 at 02:44 AM.
GambiT is offline   Reply With Quote


Old 02-25-2008, 06:50 PM   #2
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Quote:
Originally Posted by GambiT
work in progress so be nice, act like dicks and i'll confine the SS's to the beta section out of your view.
Very nice.

Looks really close to the current media tbh.
ensiform is offline   Reply With Quote


Old 02-25-2008, 07:10 PM   #3
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by GambiT
Rock2 is underway...so far i have a little more than what you see in the media for rock2. i kept the same look in the yard as in those SS's.
^
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 02-25-2008, 07:41 PM   #4
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
O_O


*twitches*


O_O




Get tis done! NAO!

Seriously now, it looks freaking sweet. When is it released? =P
By the way, the rain eats lots of FPS?
Firefox11 is offline   Reply With Quote


Old 02-25-2008, 07:52 PM   #5
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Firefox11
By the way, the rain eats lots of FPS?
no, its so minimal i dont think it will have much of an impact, i will compile with and without it later to see. if it does, well, i'll just pull it out, or decrease the amount until it doesnt effect fps. right now its at 5% out of 100%, so its not much. also, at the moment it is un-optimized.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-25-2008, 09:00 PM   #6
MightyLotu
 
MightyLotu's Avatar
 
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
if you could make the inside sorta look like that hl2 map dm_lockdown or something, that would be tight

at the gas chamber you could put an electric chair somewhere, so when the switch gets pulled, you can see it spark (possibly make the lights near the gas chamber flash with sounds when it gets pulled)
MightyLotu is offline   Reply With Quote


Old 02-25-2008, 09:07 PM   #7
DarkieJ
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Wow really cool to see, GambiT
And so quick, You need to do allot work i know to finish it but plz work faster haha cant wait! Seriously its really nice what you are doing and if you need some ideas just post here

-DarkieJ
DarkieJ is offline   Reply With Quote


Old 02-25-2008, 09:28 PM   #8
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i'm planning on having a really nice siren sound when the key is capped(gas started), flashing lights are not a good idea as they drastically decrease fps(for some ppl), but i was thinking about a spining kinda light like you would see at a jail(ya know?)

also, i welcome any ideas that you may have, may not use them, still they might lead us to better ideas, feel free to post, but be nice, i dont do well with dicks...

as far as the look goes, i'm trying to go with a realistic jail type setting, but i have to dumb it down for gameplay ya know, i think the end result will be very nice.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-25-2008, 09:33 PM   #9
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Don't forget nobuilds around the gas chamber door areas. (Maybe a few units out of both sides too).

I assume there is still going to be secret entrance from behind detpack wall to the library, no? Where bookcase is a hidden door from button.
ensiform is offline   Reply With Quote


Old 02-25-2008, 09:36 PM   #10
Hirohito
The last true Emperor
D&A Member
Wiki Team
 
Hirohito's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
Those screenshots rock, dude!

Hirohito is offline   Reply With Quote


Old 02-25-2008, 11:48 PM   #11
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
Quote:
Originally Posted by ensiform
I assume there is still going to be secret entrance from behind detpack wall to the library, no? Where bookcase is a hidden door from button.
i have no idea what your talking about...screenshots??
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-25-2008, 11:55 PM   #12
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
Nice
__________________
®™
Support FF:
Bully is offline   Reply With Quote


Old 02-26-2008, 12:05 AM   #13
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
cool but

Rock2 rocks! but i think the majority of players prefer to play a clear map and medium size one, than a huge and dark map, in my server i notice that a lot.
Like FF team darkened a lot crossover2, its ok to give some sun to rock2 ^^

zE is offline   Reply With Quote


Old 02-26-2008, 12:09 AM   #14
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
well i can brighten it up a lil bit, but i see everywhere very clearly. although i did notice while looking at the SS's today at work on my computer that they look very dark. but right now on my computer they seem brighter. i dunno. i dont want it to be bright because one of the things i liked about rock2 was the ability to crouch in a corner or against a wall in the yard and not be seen in most cases(unless they are looking for you of coarse). i will try to find a nice medium, maybe brighten up the surrounding lights a lil bit instead of the light_environment, please remember i just started on this map, its a work in progress...
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-26-2008, 02:53 AM   #15
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Quote:
Originally Posted by GambiT
i have no idea what your talking about...screenshots??
These of course not TFC but it was supposedly based on the original layout from Leon's QWTF version. At least according to Q3F's site (ETF was basically Q3F2.3 with fixes and such)



ensiform is offline   Reply With Quote


Old 02-26-2008, 02:57 AM   #16
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
ok i thought you meant in tfc. i really dont see that being added, i dunno. let me build a lil more of it and look at other options.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-26-2008, 02:57 AM   #17
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
gamit, please, please keep in mind that rain and fog interfere with the spy's shaders. test alot before realsing!
greenday5494 is offline   Reply With Quote


Old 02-26-2008, 03:01 AM   #18
ensiform
Time Lord, Doctor
Beta Tester
 
ensiform's Avatar
 
Join Date: Dec 2007
Location: The TARDIS
Class/Position: Engineer
Gametype: CTF
Posts Rated Helpful 1 Times
Quote:
Originally Posted by GambiT
ok i thought you meant in tfc. i really dont see that being added, i dunno. let me build a lil more of it and look at other options.
Alright. Was loads of fun so please keep this in mind. Even if you TFC vets never had it...

PS that door only opens from the button on inside.
ensiform is offline   Reply With Quote


Old 02-26-2008, 03:04 AM   #19
greenday5494
Holy shit, thats kerrigan!
D&A Member
 
greenday5494's Avatar
 
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy
Gametype: AvD
Affiliations: None
Posts Rated Helpful 1 Times
oh, and i almost forgot, there was something about the jail cells in QWTF, i cant remeber i read it somewhere, it was a preview of TFC 0_o. if someone remembers speak up
greenday5494 is offline   Reply With Quote


Old 02-26-2008, 03:05 AM   #20
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
there will be NO fog, just to clear that up, lol.

i'm well aware that fog pretty much renders the cloak useless..
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.