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Old 05-28-2005, 01:47 PM   #41
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It looks realy good so far.
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Old 05-28-2005, 05:14 PM   #42
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To be very straight forward;

That maps looks fun to play. There are a lot that look cool, or that you know wont be bad. But I can defanately think strategy, and sortof play that map in my head. And that seems fun.

I wish I had the patience to learn how to map.
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Old 05-28-2005, 09:30 PM   #43
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Quote:
Originally Posted by Donny
Damn and you say you are noob with source mapping :P

Im doing a map myself. Looks bit like badlands but much cooler ^^

Many snipingspots but you cannot snipe there to everyplace :P
And no more scouts using concs to escape there fast. You'll have to walk trough enemy spawn in order to get flag out.
Does that mean a medic can hang around in the middle of the flag area and infect the fuck out of the respawn? Not to mention spamming it? Sounds... not so much.

The map that the thread was created for looks good, though.
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Old 05-29-2005, 03:33 AM   #44
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Hey guys. Pretty busy with work lately, not to mention a little brain-dead on ideas. I'm trying to come up with a layout for the inside of the base, but nothing seems quite right. Also hard deciding where to put the spawn rooms. The way my brain works, I tend to like making things very symmetrical, but I'm not sure if that will look odd or lazy..? Anyway, I have three days off work this coming week, so I'll try to get at least a rough draft of the base innards constructed...
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Old 05-29-2005, 07:23 AM   #45
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keep things symetrical, or else one team will become more favourable over the other
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Old 05-29-2005, 09:55 AM   #46
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It needs some colour. The architecture is coming on leaps and bounds, but everything is decidely grey. You're also using floor tiles on the walls which looks a bit strange (placeholder texture?). Keep it going
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Old 05-29-2005, 10:16 AM   #47
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I haven't attempted to do any real texturing yet, Defrag. Getting the initial layout done is the hardest part for me; making it pretty once that's done is my favorite part, no worries

By symmetrical I didn't mean base mirroring, I meant that internally the base would be pretty symmetrical- ie going in the left entry is pretty much the same as going in the right one. I'm giving in to that preference of mine since it tends to look really nice, even if it makes the gameplay a little less varied sometimes.

Once I have a rough layout down I'll release an alpha with updated pics in a new thread. I don't usually like to do that, but this is my first TF map and I could really use a bit of input in terms of gameplay and whatnot.

I have insonmia and I've been mapping a lot tonight when I should be sleeping
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Old 05-30-2005, 04:19 PM   #48
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rough start on the base innards





worst.. textures.. ever!
.
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Old 05-30-2005, 04:29 PM   #49
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From the looks of this its going to be huge

(am I correct?)
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Old 05-30-2005, 04:30 PM   #50
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yes and no. pretty big area there, but the base itself isn't going to have a lot of rooms.. in fact probably just that and the flag room

or maybe I'm just lazy bwahaha
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Old 05-30-2005, 04:36 PM   #51
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Lol back in the days of HL1 I allways wanted to make map for TFC which would be big and it would have all sofas and tv's inside it
Every class would have it's own spawn room and engys and hwguys would have porn there (they seem to be TFC's wankers)
Then the idea was flushed from the toilet when I noticed that I dunno how to do wad textures with wally and hammer was buggy on my computer's.

Maby after ff_baseflag eh? Anyone?

Well I hope you add water to that map someplace cause water makes map cool
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Old 05-30-2005, 04:55 PM   #52
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well then clearly the flag room must have lots of water!
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Old 05-30-2005, 04:56 PM   #53
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Ay wouldnt it be cool to fetch the flag from water






I'll get my coat
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Old 05-30-2005, 07:27 PM   #54
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actually, this gave me an interesting idea for doing the flag room, and yes it does involve water. thanks, I had no clue what I was going to make the flagroom like up until now
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Old 05-30-2005, 10:08 PM   #55
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My idea for your flagroom: there's a water pit in the front, with this waterfall coming down that goes in front of the flag. There's platform behind the waterfall where the flag is, and where defenses can be set up.
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Old 05-30-2005, 10:35 PM   #56
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:o that could be pretty, whether the flag is in front of or behind the waterfall. maybe another waterfall could act as a doorway to another room, like a respawn or sommin
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Old 05-31-2005, 02:57 AM   #57
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As far as I know, hl2's water effects don't work with waterfalls.

http://forums.fortress-forever.com/v...hp?p=7708#7708
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Old 05-31-2005, 04:54 AM   #58
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there may be ways to make a good-looking waterfall, though. not sure if that's really my plan, though, but I guess it's a possibility. damn me having to work the next two days
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Old 05-31-2005, 04:58 AM   #59
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you could then have a security system that guards the flag, one in which an eletric shock is going into the water making it kill you if you touch it.

you then have to turn off the electricity that's going into the water to get to the flag first.

Also you should use more ramps rather than stairs (from an offence pov) ramp sliding is alot more fun and helpfull for the offence than trying to run up some stairs.
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Old 05-31-2005, 07:49 AM   #60
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not to mention trimping off the ramps too
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