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Old 08-19-2006, 11:40 PM   #101
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Dunno in that double scout / AC picture if the scout is firing nails - if he is, I vote for sparkly nails. Not the ones with a massive stream of sparks behind them, just one single spark on the end of them.



For a start they look awesome - plus people can tell when they are being shot at and you can tell where your nails end up. Theres no other projectile in the game that is so invisible.

Besides that, ace update. Cant wait to get my hands on this game.
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Old 08-19-2006, 11:56 PM   #102
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i finally got round to registering after lurking for a long time.

I actually came when i saw these screens. it looks awesome.
i agree with alot that has been said.. especially the sniperlines being too think and visable, but again this has been addressed.

how are the dots going to look on the other end? are they gonna still be the massive red marks like in TFC or are they gonna be smaller?

also i understand why a video hasnt been released, but i dont see why a video of the conc etc couldnt be even if they are still just betas... im sure everybody here would be more than happy with any footage they could get.

but seriously guys... Fucking amazing work.
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Old 08-20-2006, 12:22 AM   #103
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The "conc effect" you see is actually the distortion in the world from the conc exploding itself that happens in a few milliseconds, that's not the first person conc effect on the hwguys aim/vision.
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Old 08-20-2006, 12:24 AM   #104
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Quote:
Originally Posted by nagual678
Oh, I guess this is an example of the fact that people tend to speak more about defects than qualities....
Oh, hey, sorry if my post sounded whiney... I was only trying to be informative about the process. Heheheh... it was a little whiney.
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Old 08-20-2006, 12:44 AM   #105
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Quote:
Originally Posted by PHISH
The "conc effect" you see is actually the distortion in the world from the conc exploding itself that happens in a few milliseconds, that's not the first person conc effect on the hwguys aim/vision.
sounds good, i would still love to see a video of the gameplay even if it is the beta and of course things are still to be tweaked but we would still ove to see it
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Old 08-20-2006, 01:00 AM   #106
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Oh my goodness how did I not notice this little beauty. Fabulous update.
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Old 08-20-2006, 02:57 AM   #107
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Was the red bar on the AC a heat meter?
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Old 08-20-2006, 03:17 AM   #108
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Very nice update...looks awsome

Hopefully you guys will be able to get your closed beta up and running (actively), and hopefully that goes well so we can see an official release sooner than later

I really like the idea with the sniper too, gives them that extra little surprise factor so that they can hang around without the whole server knowing about them.
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Old 08-20-2006, 03:34 AM   #109
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The... the... FLAMETHROWER!!!!!

Met my expectations. It would've exceeded if it acted like the one from Aliens.
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Old 08-20-2006, 04:16 AM   #110
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wouldnt it make more sense for the conc to explode rather than implode (atleast it appears to in still images)

or even implode a split second before it goes off and explodes
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Old 08-20-2006, 07:30 AM   #111
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its nice
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Old 08-20-2006, 07:37 AM   #112
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WOW!!!! The flame on the flamethrower look great. I'm a Pyro or Soldier kind of guy.
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Old 08-20-2006, 08:28 AM   #113
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Quote:
Originally Posted by Jiggles
Was the red bar on the AC a heat meter?
Ooh. That's a thought. That would make it less of a "point and squirt" class (as mentioned by the dev team, they wanted to make it less of one). Gun gets too hot, you have to wait till it cools down.
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Old 08-20-2006, 11:41 AM   #114
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This is what I meant

Quote:
We're getting the sniper effects just right. This means that you won't see the sniper's laser shining in your stupid face until you're about to cop a bullet between the mince pies.
It seems as though you can see the laser anyway. I mean what's the point of not having it shine in your eyes when you can see it a mile away? The very purpose of being a sniper is to be undetectable, right? I don't see why the lasers should be this obvious. If I've missed some discussion about this, can someone please redirect me to the argumentation given for this strange new feature?
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Old 08-20-2006, 12:12 PM   #115
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um...

Quote:
Originally Posted by PHISH
just a clarification- the sniper laser beam is being tweaked so it's only visible within a few degrees...so basically by the time you see it you are pretty much a dead man.
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Old 08-20-2006, 01:42 PM   #116
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Quote:
Originally Posted by bluppfisk
If I've missed some discussion about this, can someone please redirect me to the argumentation given for this strange new feature?

coz we wanna??

Yeh the bar on the AC is a heat up, takes about 70 rounds fired constantly to overheat. Its something we are going to test to see if it helps stop those pesky HWs who stand there spraying bullets without a care in the world.

Reason: also coz we wanna.
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Old 08-20-2006, 02:00 PM   #117
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What is with the strange objection with gazelles? It also appears breifly at random in the forums and I’m just lost, I don't understand.
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Old 08-20-2006, 02:03 PM   #118
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haha dont understand - good one Paft Dunk!

you almost had me for a second there!
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Old 08-20-2006, 03:29 PM   #119
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Quote:
Originally Posted by schtoofa

Although we hit a bit of a snag with the Linux dedicated server crashing issue that was introduced in the recent SDK updates, we've got a pair of windows servers going now so we are getting back on track with the beta plans. More on this soon![/url].
Can we talking about this now?
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Old 08-20-2006, 03:32 PM   #120
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Quote:
Originally Posted by Mulchman MM
Yeah, that's the point. You'll only see the full laser beam if you're within some angle of it (ie. about to be shot in the face).
Thats lame on so many ways. If you miss the shot you have to go somewear else. I like it with out the lazer thats just my 2cents
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