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Old 08-03-2008, 11:13 AM   #1
mixer
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should i finish this? (32smooth remake)

hi guys ...
half a year ago i started with my first map. It should be a 32smooth-remake.
A few weeks after starting with the Hammer-basics and makeing the first rooms i got lost with it somehow. The original has that typical quakeworld-gothic theme. Since there are no textures for this i decided to give my version its own theme and extend the map with new rooms and more sneaky ways into the flagroom. But i ran out of ideas designwise and i underestimated the time to make such a map. I didnt work on it for the last few months since i had to work on my diploma-thesis. And since real-life will kick-in really hard in a few months (if im lucky enough to find a job) i need to finish it soon. Do you think its worth it?









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Old 08-03-2008, 11:18 AM   #2
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That looks really nice for your first map! Finish it man.

Leagues will certainly appreciate more maps being available, especially those based on classic tfc / quake maps.
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Old 08-03-2008, 12:13 PM   #3
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Indeed! Finish it looks nice
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Old 08-03-2008, 02:52 PM   #4
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It looks great please finish it. we need all the maps we can get.
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Old 08-03-2008, 04:14 PM   #5
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IS IT DONE YET

I think that sums it up pretty good.
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Old 08-03-2008, 10:59 PM   #6
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ZOMGZ! 32SMOOTH IS A GREENDAY ALBUM NAME
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Old 08-04-2008, 01:30 AM   #7
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Quote:
Originally Posted by greenday5494
ZOMGZ! 32SMOOTH IS A GREENDAY ALBUM NAME
Uuuuhhhh...good for them?

On topic: Yeah! It looks good
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Old 08-04-2008, 02:25 AM   #8
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The map looks nice but try using some textures that are other colors than brown :/

As for whether you should finish it, I say absolutely! Get it at least to the point where you can play it, and release it as a beta. You can always come back to it later if you find the time.
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Old 08-04-2008, 05:51 AM   #9
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I'd say finish it. Even if you didn't have the time- it's always possible to pass it off to someone else in the community.

This is way the hell better than I could do [seriously, I've tried. It doesn't look good.]
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Old 08-04-2008, 06:11 AM   #10
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ok then thans for the comments, i guess i give it another try ... the grey/brown-textures are intentional ... i hate too colorful-neon-fromoutofspace-maps ever since q3 ...
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Old 08-04-2008, 01:33 PM   #11
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finish it dude, if you have any problems or need any help just ask. looks good.
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Old 08-04-2008, 08:56 PM   #12
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Old 08-06-2008, 01:44 AM   #13
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It's always worth finishing a map, just for the satisfaction. (even if this map didn't look good)

But srsly, at least use some grey textures just to mix it up a little.
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Old 08-06-2008, 08:16 AM   #14
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Quote:
Originally Posted by Nezumi
But srsly, at least use some grey textures just to mix it up a little.
i'll try i want to make it look 'realistic' ... an old abandoned plant made of concret and steel. I'd think the walls of one building will be made of the same sort of concret so different color-tones there would look wrong to me ...
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Old 08-06-2008, 09:02 AM   #15
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ah one question i have is: since Caligaris TrueSpace is now available for free, can this program be used to create models that can be imported with hammer?
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Old 08-06-2008, 01:01 PM   #16
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Provided there's a plugin for exporting to the Source engine..?
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Old 08-06-2008, 03:59 PM   #17
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Provided there's a plugin for exporting to the Source engine..?
oh theres a plugin needed ... ok ... i dont know then. Hoped Hammer uses some standard-format.
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Old 08-06-2008, 08:31 PM   #18
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You need to export to smd (and then you do other stuff with it) to make Source models. XSI has a free tool you can use here: XSI Modtool. And there's also Milkshape 3D, which is $35 with a 30 day trial.
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Old 08-06-2008, 08:49 PM   #19
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The modtool is quite strong for a freebie version of XSI. There are a number of tutorials for XSI -> Source integrations available as well.. But yeah, i can see the full Truespace package for modelling as an attractive option. Basically just google for Truespace and Halflife or SMD, Valve, Source engine. Etc.
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Old 08-06-2008, 08:54 PM   #20
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Oh. 39/smooth is the album



http://en.wikipedia.org/wiki/39/Smooth
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