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Old 01-02-2008, 08:42 AM   #1
DjOktave
 
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[WIP] ff_megadrop

So, I have been working on a remake of the old TFC map Axldrop. (Hope no one else is working on it too )

Here are some screenshots and an explenation of the map for those who have never played the TFC version.

Here is the main spawn room at the top of the drop shaft. This is where everyone starts and where everyone goes when they die. This is the only spawn points on the map. The room is separated by glass. Red spawns on one side, blue spawn on the other. You cannot attack anyone on the other side of the glass. Every 15 seconds the floor in this room "turns off" causing everyone up top to fall down the drop shaft (which I might add is 100 stories).



This is the room at the bottom of the drop shaft. Be careful not to land in the deadly acid water of instant death . As your falling you try not to be killed by the other team, and try to land on the platform. Once down, everyone tries to get the yellow flag, and your goal, is to hold on to it. For every 10 seconds you hold on to the flag, you get 10 fortress points and your team gets 1 point. On death, the flag automatically returns back to its platform above the acid.



A few pictures of the hallways/rooms you can run to/hide in.



Last edited by DjOktave; 01-11-2008 at 08:50 PM.
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Old 01-02-2008, 08:51 AM   #2
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Make the floor a func_brush and fire its Disable input when you want it to disappear and Enable input to reappear. You could also use a func_wall_toggle and fire its Toggle input to toggle it.
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Old 01-02-2008, 09:23 AM   #3
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sweet, thank you... works perfectly
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Old 01-03-2008, 01:04 AM   #4
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sorry for double posting, but I added more pictures.
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Old 01-03-2008, 02:07 AM   #5
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that looks really god. Good job!
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Old 01-03-2008, 09:53 AM   #6
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make the lights teamcolored or somethin, needs more color
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Old 01-03-2008, 10:51 AM   #7
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hmm, ill see what it looks like
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Old 01-03-2008, 10:03 PM   #8
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I recommend moving to the ff_push Lua so you get one "flag" for the two teams.
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Old 01-03-2008, 10:55 PM   #9
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yah, thats a good idea. I havn't done anything lua related yet, ill get to that when the map is closer to being finished. Right now, I just have ff_well's lua copied, but that will change later.
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Old 01-05-2008, 07:42 AM   #10
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Anyone know have any idea why this is happening? Depending on the angle or position I view that part of the wall at, it seems to go completely black.

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Old 01-07-2008, 04:11 AM   #11
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Can't wait.
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Old 01-07-2008, 05:16 AM   #12
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Axldrop6 was a great map . I still remember Axlfly8b... and then cried when 9b was released.
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Old 01-07-2008, 07:47 AM   #13
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I'm hoping it doesn't take me to much longer, the only room left to build is this one.



Not to mention I have to finish the LUA scripting for it. Which I'm not very good at, but I've almost got it.
My script right now allows you to get points for holding the flag, but there are still some problems I need to work out. If anyone would be willing to help me script this, it would be nice.
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Old 01-11-2008, 10:38 AM   #14
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Quote:
Originally Posted by DjOktave
Anyone know have any idea why this is happening? Depending on the angle or position I view that part of the wall at, it seems to go completely black.


check the name of the texture you used, its probably a model texture (vertexlit) and those only work on models ..
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Old 01-11-2008, 01:39 PM   #15
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How about explaining how this map works (for the uninitiated, like myself)?
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Old 01-11-2008, 07:54 PM   #16
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@stino: yah, that looks like it might be the problem, im going to change the texture and find out. (I did get it from the models folder on accadent)
Thats a little disappointing though because I really liked that texture
[edit]I think I found its texture in non-model form[/edit]
[edit2]Yup, found one that looks the same, and the glitch is fixed, thank you[/edit2]

@Ihmhi: once I get that texture problem fixed, I will updated the screen shots in the first post along with an explanation of the map.
[edit]Updated my first post with more pictures/descriptions on the map and how it works[/edit]

Last edited by DjOktave; 01-11-2008 at 08:53 PM.
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Old 01-12-2008, 05:29 AM   #17
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^Yeah I think that's what the devs did
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Old 01-12-2008, 12:11 PM   #18
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Quote:
Originally Posted by Ihmhi
How about explaining how this map works (for the uninitiated, like myself)?
Players start up in that upper room, and the floor drops out on you. You drop like a stone, into the water. From there, it's similar to Murderball.
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Old 01-12-2008, 07:14 PM   #19
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Heh, that description works. I added a more detail one to my first post though
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Old 01-14-2008, 02:29 PM   #20
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I love it man, but can I ask why you used the yellow flag instead of the neutral flag?
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