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Old 08-07-2005, 08:51 AM   #121
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Because CS players like to come in here recomend things that they don't know about.
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The question is: Why didn't he use the search button or read the stickies?
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I have the highest doubts that the dev team is going to change a class. Partially because they said they aren't going to remove or change any classes. But also... no nevermind that's enough.


Why is this a discussion?
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If I've said it once, I'm said it a BILLION TIMES.
FF is a TF game. Pyro is a standerd class is TF.

Your "Shock Trooper" is NOT a standerd class in TF.

So if FF is a TF game, it would probably have the class which is IN TF games, not a class created by a fan who thinks that the origanel class isn't good enough for game play.

The Pyro works. Plenty of people play as pyro. While I can see some changes to the class (Maybe give them rocket jumping?), the class should NO be dumped and replaced by a new class. Many classes don't get a lot of play. This isn't because they are bad classes and need to be replaced, but they are often only used when needed (or by people who play them very well). I don't normaly play Demo but if I'm playing Dust Bowl and we need one, I'll swich out of Engi or HW and go to Demo. I don't normaly play Pyro but if I feel that it would be useful, I'll do it!

A few members of the FF team also know what this is about. Try reading the thread oh mighty angry internet police
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Old 08-07-2005, 10:31 AM   #122
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He's a pyromaniac not a fucking firefighter, please.
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Old 08-07-2005, 08:45 PM   #123
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First off, Cruor, that is the sexiest axe I have ever seen. Secondly, it's kind of late to be suggesting a pyro replacement, since the Dev Team has already procured a pyro model. Modelling is no small feat, and I wouldn't want to see all that work go to waste.

I don't agree that the pyro is a useless class; he's handy for base defence, and for neutralizing enemy defences, courtesy of the napalm 'nade. I guess a small improvement to one of his weapons could be justified to some extent, but replace the pyro? Never!

EDIT: By the way, one of the "shock trooper's" suggested abilities is fire resistance; is that really necessary, since the pyro is both the only one with the power to set things alight, and the one who's to be replaced by the shock trooper?
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Old 08-07-2005, 10:10 PM   #124
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Originally Posted by Jaunty
First off, Cruor, that is the sexiest axe I have ever seen. Secondly, it's kind of late to be suggesting a pyro replacement, since the Dev Team has already procured a pyro model. Modelling is no small feat, and I wouldn't want to see all that work go to waste.
It's been said that they may plan on re-doing the pyro modle BC people didn't feel that it had the right feel to it. I don't know if there was any offical news on that but off the record they have said that they may re-do that model.
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Old 08-08-2005, 12:15 AM   #125
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Oh, hadn't heard about that. I had no real issues with the model, but in the light of this news... Maybe the hair showing is a little odd? :P
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Old 08-08-2005, 03:17 AM   #126
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lol my first time reading this, but i think the idea of getting rid of the pyro sounds really good acctually.
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Old 08-08-2005, 08:07 AM   #127
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Originally Posted by Mooga
Because CS players like to come in here recomend things that they don't know about.
Is it me or are the anti-CS bigots just getting dumber?

In what way does this look like a serious suggestion: a shock trooper with rubber armour? The S&M version of FF, costumes provided by Ann Summers.
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Old 08-25-2005, 01:29 PM   #128
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1. The pyro stays, period. Get away from me with your rubber suit, you smell like stale sweat.
http://www.redmeat.com/redmeat/2005-08-16/index.html

2. The pyro needs to be bald and crazy like such;


(flames don't like hair)

3. Instead of the dorky trenchcoat (it's not 1993 anymore guys) how about something like this, and the mask which is already shown on the pyro.

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Old 08-25-2005, 02:37 PM   #129
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i think classes need clear visual clues to recognize them. imho scout, sniper and demomen look enough alike to not add even more classes dressed with that kind of bland suits.
in other words, keep the trenchcoat.
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Old 08-25-2005, 03:13 PM   #130
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make it a german trenchcoat like those worn in the world wars
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Old 08-25-2005, 05:41 PM   #131
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ok, the german trenchcoat was cool. I comply

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Old 08-25-2005, 05:42 PM   #132
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thats from band of brothers, right? :D
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Old 08-25-2005, 05:51 PM   #133
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I'm not really sure, sorry.
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Old 08-25-2005, 06:38 PM   #134
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Perhaps having him look like this flametrooper:



This is a small model just incase you wonder.

having a little snazzier but quite the same asbestis second layer of cloth could look damn cool if incorrperated nicely by say dr_nick in one of his concepts.
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Old 08-25-2005, 07:44 PM   #135
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I like the flame trooper idea.

It could easily be tweaked for ultimate badassery. A trenchcoat is cool, but I think that it seperates the class too much visualy. They should look simaler in ways other than color. Minor differences are important/good. The hat and shape of the sniper is a dead give away. The flat, white breast plate on the medic is another good seperation. The demoman has no primary visual features but he looks very different from the others. Plus the bomb on his chest helps a great deal.

If it goes to a vote, I vote with Cruor here.
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Old 08-25-2005, 09:53 PM   #136
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so the scout and HWGuy are visually similar to the soldier in size? and the fact the medic is in a nearly all white attire?
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Old 08-25-2005, 11:43 PM   #137
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im going with war peanut on the modern flame attire, that guy to the left looks badass. it wouldnt be a far cry from the tf 1.6 new model of the pyro if you kept the camo.
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Old 08-26-2005, 12:32 PM   #138
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Because FF is to be the most realistic game ever, I'm sure they'll implement it. They've already given me, the sexy man, a beta. Damn it's fun... oooh, another naked picture of Def-OMG! *rips out his eyes*
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