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Old 02-27-2008, 08:16 AM   #61
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If anyone feels like playing Eve and bypassing a lot of the boring 'not getting blown up every day' stuff drop a line ingame to Platanov (me). I can pour small ammounts of money on you that seem like really big ammounts to a noob. It'll be great.

And the combat in Halo is far better than in almost any other game, just as long as you're not trying to play the fucker on an Xbox.

Take, for example, HL2. The cobat in that game is far worse than in Halo (although that doesn't make HL2 a worse game).
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Old 02-27-2008, 01:33 PM   #62
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I think what makes WoW so popular is the simplicity. It isn't very difficult at all to pick it up and start playing. It can be a button based or point and click style of gameplay. It's VERY open on how to play. The main attraction to it is, of course, the number of people playing. Games are ALWAYS more fun when you play with someone else. Like last night, I started questing with this one guy and it was a shit ton of fun. I didn't really have to do jack shit and leveled a couple times.

Sit back and heal people. Just sit back and heal.
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Old 02-27-2008, 02:28 PM   #63
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Originally Posted by Vicious
Sit back and heal people. Just sit back and heal.
Yeah, that's about what every healer does in every MMO ever .

I also wish more people were like you. Ever since 'specs' were ever a factor in MMO's (starting specifically at DAoC... not specs, but this phenomenon) everyone who picked healing classes enjoyed doing things that weren't healing.

Like smiting as a cleric.

Or demanding to kite mobs in a dungeon as a druid.
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Old 02-27-2008, 02:30 PM   #64
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Originally Posted by Etzell
What I meant by that is that there are MMOs that do everything better than WoW does, like there are shooters that do everything better than Halo does. Yet, somehow, people flock to both and proclaim: "BEST GAME EVER!"
That's true, however, WoW is easy to get into and fun. And I never did any raids in L2 .
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Old 02-27-2008, 02:53 PM   #65
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Originally Posted by Credge
Yeah, that's about what every healer does in every MMO ever .

I also wish more people were like you. Ever since 'specs' were ever a factor in MMO's (starting specifically at DAoC... not specs, but this phenomenon) everyone who picked healing classes enjoyed doing things that weren't healing.

Like smiting as a cleric.

Or demanding to kite mobs in a dungeon as a druid.
Alot of people wish they were like me. A lot.
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Old 02-27-2008, 04:19 PM   #66
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Quote:
Originally Posted by Nezumi
If anyone feels like playing Eve and bypassing a lot of the boring 'not getting blown up every day' stuff drop a line ingame to Platanov (me). I can pour small ammounts of money on you that seem like really big ammounts to a noob. It'll be great.

And the combat in Halo is far better than in almost any other game, just as long as you're not trying to play the fucker on an Xbox.

Take, for example, HL2. The cobat in that game is far worse than in Halo (although that doesn't make HL2 a worse game).
I disagree about Halo's combat system. I, honestly, don't think Halo's combat is that great. Shoot-shoot-beatdown for pretty much every kill is boring. There's a lot more strategy involved with a kill in HL2.
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Old 02-27-2008, 05:47 PM   #67
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I disagree about Halo's combat system. I, honestly, don't think Halo's combat is that great. Shoot-shoot-beatdown for pretty much every kill is boring. There's a lot more strategy involved with a kill in HL2.
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Old 02-27-2008, 06:37 PM   #68
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Originally Posted by Etzell
I disagree about Halo's combat system. I, honestly, don't think Halo's combat is that great. Shoot-shoot-beatdown for pretty much every kill is boring. There's a lot more strategy involved with a kill in HL2.
Shoot Shoot, Throw Stuff. WOooooo.
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Old 02-27-2008, 06:44 PM   #69
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But, then again, we're discussing this on a HL2 Mod forum.
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Old 02-27-2008, 07:05 PM   #70
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No, there's a bit more tactic involved. Instead of run at each other firing until someone dies or you're close enough for a beatdown, there's a bit more to it than that.
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Old 02-27-2008, 07:23 PM   #71
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such as? picking up something with the gravity gun and throwing instead of shooting? Halo also has some tactics too. sticky nades, nades, etc. besides, Halo and HL2 are fun.
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Old 02-27-2008, 07:23 PM   #72
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I'm simply stating that your preference is not the same as your die-hard Halo fan, which is shown by participating in a HL2 mod forum.
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Old 02-27-2008, 07:36 PM   #73
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Originally Posted by greenday5494
such as? picking up something with the gravity gun and throwing instead of shooting? Halo also has some tactics too. sticky nades, nades, etc. besides, HL2 is fun.
Fixed.
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Old 02-27-2008, 07:48 PM   #74
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Start with free mmorpgs first
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Old 02-27-2008, 11:45 PM   #75
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So he can grind all day and burn himself out on MMOs? Happened to a friend of mine when he started Kal Online in '04. Burned himself out of MMOs for good.
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Old 02-29-2008, 12:31 AM   #76
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I play Guild Wars. Love it.

Didn't like Wow because it felt like work that you had to pay for. Guild Wars lets me have the fun of an MMORPG without the grind, or feeling like I've paid too much for this to not be playing every free second.

There was a Fortress Forever guild, but I left it in someone else's hands. Don't know if it's still alive.
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Old 02-29-2008, 12:57 AM   #77
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I think I'm the only one still in it.

'Course I don't play GW anymore.
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Old 03-02-2008, 08:43 PM   #78
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Quote:
Originally Posted by Etzell
No, there's a bit more tactic involved. Instead of run at each other firing until someone dies or you're close enough for a beatdown, there's a bit more to it than that.
The shield in Halo makes for interesting gameplay. You can't leave someone alone for too long or it'll regenerate. The grenades in Halo also also make the gameplay more interesting/fun in the same way that grenades do in TF (although TF has vastly more depth than Halo, obviously).

In single player, trying to keep your marines alive and dealing with shielded elites adds a lot to the combat also. Really I'm mostly talking about single player when comparing HL2 to Halo. I like HL2 better, but the combat wasn't as good.
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Old 03-02-2008, 08:47 PM   #79
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Quote:
Originally Posted by Nezumi
The shield in Halo makes for interesting gameplay. You can't leave someone alone for too long or it'll regenerate. The grenades in Halo also also make the gameplay more interesting/fun in the same way that grenades do in TF (although TF has vastly more depth than Halo, obviously).

In single player, trying to keep your marines alive and dealing with shielded elites adds a lot to the combat also. Really I'm mostly talking about single player when comparing HL2 to Halo. I like HL2 better, but the combat wasn't as good.
See, I hate infinite health.
The marines are worthless, and dealing with elites/brutes is pretty much: "Use a weapon with a half-zoom and shoot them in the head."
Dealing with Antlions, prioritizing what to kill first, actually having to worry about how much damage you've taken, all of that is a lot more fun to me than Halo's style. Not to mention I like having more than two guns.
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Old 03-02-2008, 09:38 PM   #80
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HL2 was instead of shooting people in the head, it was picking up a barral with grav gun, and then shoot them.
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