08-23-2009, 11:46 PM | #81 | |
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Heh. I don't know what that's supposed to mean, either. There's a list of sliders, and you can adjust how many dynamic lights are used for each effect, relatively.
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Last edited by Crazycarl; 08-23-2009 at 11:49 PM. |
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08-23-2009, 11:49 PM | #82 |
Join Date: Aug 2009
Location: Rio de Janeiro - Brazil
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Portuguese brazilian translation to remaining text:
Code:
"GameUI_GameMenu_FFOptions" "OPÇÕES DO FORTRESS" "FF_Attackers" "Atacantes" "FF_Defenders" "Defensores" "AD_FlagCarriedBy" "A bandeira está sendo carregada por" "AD_FlagReturn" "A bandeira retornará em" "AD_FlagReturnBase" "A bandeira retornará para a base em" "AD_FlagIsAt" "A bandeira está em" "AD_ASpawn" "Spawn dos atacantes" //Don't forget the space on the end. "AD_Cap" "Ponto de Captura " "AD_Defend" "Defenda este ponto de captura!" "AD_FlagAtBase" "A bandeira está agora na base!" "AD_30SecReturn" "30 Segundos até a bandeira retornar" "AD_10SecReturn" "10 Segundos até a bandeira retornar" "ADZ_30SecWarning" "Portões abertos em 30 segundos!" "ADZ_10SecWarning" "Portões abertos em 10 segundos!" "ADZ_Defend" "Defenda esta zona!" "ADZ_NoScore" "O ataque não fez nenhum ponto no último round!" "ADZ_Switch5Min" "5 minutos até a troca de time!" "ADZ_Switch2Min" "2 minutos até a troca de time!" "ADZ_Switch1Min" "1 minutos até a troca de time!" "ADZ_Switch30Sec" "30 segundos até a troca de time!" "ADZ_Switch10Sec" "Troca de time em 10 segundos!" "ADZ_Switch" "O round acabou - os times trocam de papéis!" "ADZ_Round" "Round" "ADZ_End5Min" "5 minutos até que o mapa termine!" "ADZ_End2Min" "2 minutos até que o mapa termine!" "ADZ_End1Min" "1 minuto até que o mapa termine!" "ADZ_End30Sec" "30 segundos até que o mapa termine!" "ADZ_End10Sec" "O mapa termina em 10 segundos!" //Defenders //score in: //0:00 "ADZ_ScoreNotice" "pontua em:" //Attackers //are in //the zone! "ADZ_AreIn" "está em" "ADZ_TheZone" "a zona!" //Gates //open in: //0:00 "ADZ_GATES" "Portões" "ADZ_OPENIN" "abrem em:" "FF_RED_SEC_60" "Segurança Vermelha Desativada por 60 Segundos" "FF_RED_SEC_40" "Segurança Vermelha Desativada por 40 Segundos" "FF_RED_SEC_30" "Segurança Vermelha Desativada por 30 Segundos" "FF_RED_SEC_10" "Segurança Vermelha Online em 10 Segundos" "FF_RED_SEC_ON" "Segurança Vermelha Online" "FF_BLUE_SEC_60" "Segurança Azul Desativada por 60 Segundos" "FF_BLUE_SEC_40" "Segurança Azul Desativada por 40 Segundos" "FF_BLUE_SEC_30" "Segurança Azul Desativada por 30 Segundos" "FF_BLUE_SEC_10" "Segurança Azul Online em 10 Segundos" "FF_BLUE_SEC_ON" "Segurança Azul Online" //ff_dropdown stuff "FF_BLUE_GRATEBLOWN" "A grade Azul foi explodida!" "FF_RED_GRATEBLOWN" "A grade Vermelha foi explodida!" "FF_BLUE_GENBLOWN" "O gerador Azul foi destruÃ*do!" "FF_RED_GENBLOWN" "O gerador Vermelho foi destruÃ*do!" "FF_BLUE_GEN_OK" "O gerador Azul está ligado e funcionando!" "FF_RED_GEN_OK" "O gerador Vermelho está ligado e funcionando!" "FF_BLUE_GENWALL" "A parede da sala do gerador Azul foi quebrada!" "FF_RED_GENWALL" "A parede da sala do gerador Vermelho foi quebrada!" "HINT_NOJUMPPAD" "Este não é um local para o bloco de pulo." "HINT_BURNINGGENERATOR" "Você não pode reparar o gerador enquanto estiver queimando. Espere até que o fogo se apague!" "GameUI_DLightOptions" "Opções de Iluminação Dinâmica" "GameUI_MaxDLights" "Max LuzesD" "GameUI_DL_Explosion" "Explosão" "GameUI_DL_MFlash" "Flash de Arma" "GameUI_DL_Flamer" "Lança-Chamas" "GameUI_DL_PlayerBurn" "Jogador Queimando" "GameUI_DL_Napalm" "Fogo da Napalm" "GameUI_DL_IC" "Projétil IC" "GameUI_DL_Rocket" "Foguete" "GameUI_DL_Rail" "Raio" "GameUI_DL_Conc" "Granada Conc" "GameUI_DL_Flashlight" "Lanterna" "GameUI_DL_Generic" "Genérico" "GameUI_DL_Scale" "Escala de porcentagem radial de luzesd de várias origens (0 desabilita)" |
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08-23-2009, 11:59 PM | #83 |
Pew pew ze beams
Join Date: Jan 2008
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Just a little warning dont put Portuguese (br) as standard portuguese language because its not, Portuguese from portugal is the standard language. Best option imo is to put Portuguese and Portuguese (Br).
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08-24-2009, 12:46 AM | #84 | |
Join Date: Aug 2009
Location: Rio de Janeiro - Brazil
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Quote:
British english isn't standard english, even as american english isn't. Last edited by Gemini Saga; 08-24-2009 at 12:48 AM. |
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08-24-2009, 09:23 AM | #85 | ||||||||
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Code:
"FF_Mouse_Look" "Usar el ratón para mover la vista" "FF_Keyboard_Look" "Usar el teclado para mover la cabeza" Quote:
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"FF_JOINTEAM" "¡Únete a un equipo!" Quote:
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"FF_PREMATCH_END" "¡VAMOS, A JUGAR!" Quote:
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"FF_HINT_SNIPER_HEADSHOT" "¡En la cabeza! El rifle de francotirador es la única arma del juego que hace más daño en la cabeza. ¡Apunta a los ojos!" Quote:
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"FF_HINT_DEMOMAN_FIREPL" "Las bombas no estarán armadas hasta que no dejen de brillar. Trata de usar la geometrÃ*a del mapa para hacerlas rebotar y asÃ* compensar el retraso. También puedes usarlas para impulsarte y saltar más, llegando a lugares inaccesibles de otro modo." Quote:
Code:
"FF_HINT_SPY_GANKDISGUISE" "Si apuñalas a alguien mientras estás disfrazado, tomarás la apariencia de tu vÃ*ctima. ¡Usa esto a tu favor!" Quote:
I also believe the first one was in TFC, and yeah, it's shorter and perfectly understandable, so there it is ("¡En la cabeza", "¡En la pierna!"). As for the second one, I think you're right. Sometimes one just wants to stick to the original translation to make it as precise as possible, but then you find you're just making it harder to understand, so it's better to rephrase things a bit as long as you just give players the right idea. Thank you both for revising this stuff. Sometimes when you're translating such big chunks of strings, you lose a bit of perspective and even forget part of the context where they appear, thus writing weird-looking translations. Plus some typos always slip here and there, no matter how many times you revise it BTW, I guess the "95.8 CAPITAL" thing won't be used anymore, so it really doesn't matter what we write there, right? Can any dev confirm this? Thanks! (Already replaced the old post with the new translations). |
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08-28-2009, 02:24 AM | #86 |
Pew pew ze beams
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I never saw a school teacher teaching US English :P outside of US, so that makes it standard : )
About translating it to PT, meh dont have the patiente, and ill use English anyway. Translated would feel like a bad German film with voice actors translating it to pt .P Last edited by zE; 08-28-2009 at 02:28 AM. |
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08-28-2009, 11:01 AM | #87 |
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especially if done by you zE
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08-29-2009, 10:48 AM | #88 |
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Does the translation include vocals or just written down stuff? Guess I could help with swedish translation, but I doubt swedes will use it. We know how to SPEACH ENGGHHLLISH
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08-30-2009, 03:06 AM | #89 |
[AE] 0112 Ihmhi *SJB
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Well we'd love to do vocals, but there's whole worlds of problems with that. You can't just speak into a headset and have good quality stuff come out.
All of our sounds were done with professional-level recording equipment and mixed by guys who are in the industry. For now, the text would be good enough. Me, I'd really like to see Japanese done since they had a decent TFC league going back in the day, buuut... yeah. I don't write the language well enough to tackle a huge document like that. |=
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08-30-2009, 03:09 AM | #90 |
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I'm working on getting you guys the non-english characters you need. I have a working version of the FF font, but there are some issues with it that I have to fix. No promises, but hopefully I can have it rdy by the time we release 2.4
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08-30-2009, 06:00 PM | #91 | |
°_o
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Quote:
I only took half a semester and i'm still learning it so there's bound to be a lot of errors, especially grammatically for the sentences; but for all the single-word stuff it seems to be pretty spot on. I'm mostly doing this for practice, but if it turns out good enough and if someone could double check my work when i'm done, that'd be awesome. Last edited by Anshinritsumai; 08-30-2009 at 06:05 PM. |
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08-30-2009, 10:34 PM | #92 | |
Kawaii! ルーキー
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Quote:
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09-04-2009, 01:24 AM | #93 | |
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Quote:
But many people prefer to use language translation because they don't understand english. I translated it for this people and for FF cause. |
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09-04-2009, 01:33 AM | #94 |
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Friend and I are working on Russian translation. ;D
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09-04-2009, 04:10 AM | #95 | |
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Quote:
But I don't speak anything other than English.
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09-20-2009, 12:31 PM | #96 |
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Has the new font been included in the latest version? I'm downloading it right now (I'm on a different PC than the one I was writing from some months ago), but I don't know if I'll be able to test it today.
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09-20-2009, 02:18 PM | #97 |
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no, I'm still having issues with the font being converted properly. But I'm thinking when I get it done mb I can "leak" it to you all so you can use it. Cause once it's done it's not gonna change for a while. We'll see though.
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09-20-2009, 05:21 PM | #98 |
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Cool thank you.
And something else: As new stuff is added to the game, it will also need to be translated. So... how will we keep track of new added stuff? I mean, if it was just added at the end of the language file, it would be a matter of replacing everything until that point with the translated strings we already have (copy&paste) and then translate everything below that. However, if things are changed mid-file (which obviously needs to be done), how will we keep track of what's been changed/added and what's not? I guess we'll have to go through the whole file again with every update as if it was the first time, right? |
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09-20-2009, 05:24 PM | #99 |
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well, the goal would be to log all of those and not make you have to search for them...but idk how well we log that (if at all). So yeah if it's not being logger then you would have to.
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09-20-2009, 08:06 PM | #100 |
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I'm thinking this: As soon as we get the font done, we can release language packs. There's no reason to wait for a patch. If we add new strings, I'll just add the string in English on the end of the file. Then you can translate them whenever you like.
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