10-02-2007, 09:28 PM | #1 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
ff_charybda (concmap)
For you who hasn't read through his thread, this map is already released and can be downloaded here:
Download UPDATED:______________________________________18/10/2007 Hi! Great news, been working my ass of since 2 weeks back to get this map ready for all those "desperate" concers out there. Anyways, im glad to be able to post you some images from this map and i "hope" to be able to release it at the end of this week! Yes, the map folows a theme as you can see on those screenshots. This map was also a experiment to learn how entitys work together and how to create nice effects. The end contains two trainstations with a train that goes between them and folows a track along the map. Every 2 minutes the train leaves the station. Issues: Since the ambient_generic is bugged, i dont know if i will be able to make the train sounds work. Screen1, Screen2, Screen3, Screen4, Screen5, Screen6, Screen7, Screen8, Screen9, Screen10, Screen11, Screen12 Bye! Last edited by span; 10-18-2007 at 04:15 PM. |
|
10-02-2007, 09:36 PM | #2 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
|
Looks awsome!!, what can you tell us about the dificulty? im dying for playing a concmap!
|
|
10-02-2007, 09:44 PM | #3 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Can't say how much I enjoy this map, and I know how much work span put into it, being his first source map. He hit the conc top list a couple of months ago with 2 concmaps for TFC in the same style as Charybda, epic maps with themes, a very very very rare sight latelly (and i mean the latest 2-3 years).
So seeing this move to source is really great. Havent seen these kinds of maps since Fisheye left . The map is medium hard and well balanced, and as in span's TFC maps there is an awsome end room. And it will be on a conc server near you, quite soon |
|
10-02-2007, 09:53 PM | #4 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Yeah Span. you did a very good job! Enjoyed testing it. The jumps are not so hard and the map looks awesome. i really think all will love playing it
|
|
10-02-2007, 09:56 PM | #5 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
|
That is just plain beautiful. I'm almost tempted to send you money in thanks :P.
__________________
I have a nasopharyngeal and webcam... First infraction! Flaming! |
|
10-02-2007, 11:05 PM | #6 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Seems like a concy Portal like facility
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
10-03-2007, 05:24 PM | #7 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
*bump* Think this belongs on the first page.
|
|
10-03-2007, 09:21 PM | #8 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
Looks okay; a bit grey but still looks good. I am looking forward to playing it.
Lt_Llama, when I finish my map, do you want to gain possession of it? (I won't be posting it up on the forums :P) |
|
10-03-2007, 10:18 PM | #9 |
Wizard of Milk
|
Wow real nice, lots of detail put in there. This will be a great map to use as a reference for theme maps definitely later down the road. Should be on the front page for good examples.
|
|
10-03-2007, 10:21 PM | #10 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-03-2007, 10:28 PM | #11 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
why would you not post it?
|
|
10-04-2007, 09:01 AM | #12 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
For fear of rejection--not.
I do not know why, I just don't think it is necessary :P |
|
10-04-2007, 10:25 AM | #13 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-04-2007, 05:26 PM | #14 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Hi!
Thanks for the response, i cant say just yet when im releasing it. I dont want to make a stupid mistake and send a half-finished map out there. But, if i had to guess.. i'd say sometime next week! Quote:
|
|
|
10-04-2007, 07:38 PM | #15 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
10-04-2007, 08:48 PM | #16 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Wait until you played it
It is not a disappointment. |
|
10-05-2007, 02:42 PM | #17 |
FF Server Op / Beta Tester
|
Do Want!
|
|
10-06-2007, 01:48 AM | #18 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Can Have?
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
10-07-2007, 11:47 AM | #19 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Im doing the last changes now, hopefully out tomorrow.
|
|
10-07-2007, 02:57 PM | #20 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
|
Lovely stuff. Our skills server (wireplay) has been doing well with these new concmaps on.
More please! |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|