Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 09-12-2008, 07:04 PM   #61
OneManArmy
Ka-boom!
 
OneManArmy's Avatar
 
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro
Gametype: CTF
Posts Rated Helpful 0 Times
Quote:
I mean, if you don't know what you're doing... we obviously wouldn't hand over our model source files to you to work on. d:
It is possible to rip ANY model (only mesh without rig) with texture from ANY dx9 based game. So it don't really make a difference
OneManArmy is offline   Reply With Quote


Old 09-12-2008, 07:17 PM   #62
Sebhael
 
Sebhael's Avatar
 
Join Date: Sep 2008
Location: Princeton, IL
Class/Position: Pyro | O
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Send a message via AIM to Sebhael Send a message via MSN to Sebhael Send a message via Yahoo to Sebhael
Quote:
Originally Posted by OneManArmy
It is possible to rip ANY model (only mesh without rig) with texture from ANY dx9 based game. So it don't really make a difference
I was thinking the same thing, but decided to keep my mouth shut.
Sebhael is offline   Reply With Quote


Old 09-12-2008, 10:18 PM   #63
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Yeah, the rig, sort of important for animating.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.