10-11-2007, 10:19 PM | #1 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Detpack & LUA
Need info for a detpackable grate (one for each team), not only the LUA, but what to do in Hammer, cheers
Also Lua based: I need help with a flagrun style map. Red v Blue, 4 command points, capping gives points, as does holding them for time, and capping all 4 wins round. Team flag starts on 1st point (already active for team) then have to cap next two points in proper order to win. 10 sec delay after point capture until flag returns (to that point just capped) and 10 secs until that point can be stolen by other team. Forward spawn point for team holding 3 points. |
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10-12-2007, 12:10 AM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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check out the ff_well lua...decompile the map to see how they done it..
please do not change/add/remove anything in the map with the intention of recompiling and distributing... if you dont feel like doing any of that i already have it decompiled and can look at it for you later...being lazy right now
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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10-12-2007, 01:03 AM | #3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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generally all the entities you need are info_ff_script and trigger_ff_script. the rest is lua.
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10-12-2007, 01:54 PM | #4 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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CHeers Gambit, detpacks are now working...
Still need more help with LUA code for flags and spawns which move as you hold different command points... |
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10-13-2007, 09:09 PM | #5 | |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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Quote:
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10-13-2007, 10:11 PM | #6 | |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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Heres how mine works.
Made a trigger_ff_script, named green_det_grate_trigger. Made my grate, into a func_wall (its a brush i made instead of a model, well has a model and a invisable func_wall) named green_det_grate. Thats it lol, then its LUA. Quote:
Basically i just copied that from well and changed the parts at the bottom to what i needed. (i dont have red_det_grate_trigger in my map yet). **edit: Not sure how to disable smileys in posts *_* |
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10-14-2007, 02:46 PM | #7 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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oh hmm ok maybe thats why mine didnt work
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10-15-2007, 11:02 AM | #8 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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still need help with the cmd points, and spawns that follow which points you control
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