01-06-2007, 06:36 PM | #201 |
Join Date: Jan 2007
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Hi guyz !
Long time fan of TFC, i used to play a lot before valve created steam... i recently played TFC after ceasing for 4 years, damn i lost all my skill ^^ i just saw this gameplay video ... first, thank you for the work, the wait was long but the result is nice however, why did you make any changes in the gameplay ? - the tech is now almost useless if his SG can be turned against him in less than 3 seconds ... please augment this delay at least ! - wtf is this sniper "target tagging" ??? - wtf is this "spy cloaking predator mode" ?? - wtf is this scout double jump ? i can't imagine that if you use a hand grenade coupled with that ... flash gordon ?? of course i will still play it, i bought a C2D just for this mod but please at least explain these weird changes have a long life, people ! |
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01-06-2007, 06:42 PM | #202 |
Join Date: Jul 2006
Location: Austin, Texas
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read the last two posts in faq
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01-06-2007, 06:51 PM | #203 |
Join Date: Jul 2006
Location: Brewer
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man i wish this game would come out soon!
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01-06-2007, 06:59 PM | #204 | |
Join Date: Jan 2007
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ok i'm comfortable about this, i only have one worry left : the "spy cloak", i would like to see it in action, from the other players pov to see if it's really "predator like", how the speed impact your visibility, ... good work for balancing the new features !!! |
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01-06-2007, 07:25 PM | #205 |
Join Date: Jul 2006
Location: Surrey, SE England
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watch the vid and you should see it theres also pics in the media section showing the spy
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01-06-2007, 07:32 PM | #206 | |
Join Date: Jan 2007
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i'm checking the pics, but there is a difference between still pictures and real time move |
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01-06-2007, 08:08 PM | #207 | |
Join Date: Jun 2005
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http://www.fortress-forever.com/?a=m..._shutdown20060 have you ever played hidden : source too? it looks like exactly the same shader effect as they use, so you can use that as a referance for how it looks from a different POV |
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01-06-2007, 08:44 PM | #208 | |
Join Date: Jan 2007
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thanks for the pic ! it'll be hard to see them O_o |
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01-06-2007, 09:04 PM | #209 |
Join Date: Jul 2006
Location: Toronto
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Arr, that video was pretty bitchin... now one thing. Is the Medic's disease transferable via contact with other team members?
I loved that... even though I don't play medic, but still. |
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01-06-2007, 09:14 PM | #210 | |
Join Date: Jan 2007
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01-06-2007, 09:24 PM | #211 | |
Join Date: Jul 2006
Location: Austin, Texas
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Quote:
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01-06-2007, 09:31 PM | #212 |
Join Date: Jan 2005
Location: Piracicaba - SP - Brasil
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I quote some guy who posted earlier. No fov?
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01-06-2007, 09:57 PM | #213 | |
Join Date: Jan 2005
Location: Orion Arm
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01-06-2007, 10:11 PM | #214 | |||
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Quote:
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01-06-2007, 10:30 PM | #215 | |
Join Date: Jun 2005
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This is an interesting point. The models don't have that instant recognition you associate with the tfc models You don't need colour or even good lighting to be able to distinguish a soldier from a medic from across the redgiant yard. This was one of the reasons I disliked the newer tfc models as I felt they were too similar to each other, and in the fast paced clan match situation I'd rather not mistake one class for another. The other reason was just as important of course, and it was just that the old models were just plain funnier than the new ones - had more character if you will. Many players did adapt to, and actually prefer tfc_newmodels 1 even for upper level play so I suppose this isn't a huge criticism. |
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01-06-2007, 11:26 PM | #216 | |
Join Date: Apr 2006
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01-06-2007, 11:57 PM | #217 |
Join Date: Oct 2006
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I just noticed something in the video. At about 4:20, when the spy does his feign-cloak thing, he drops a knife. Is that intentional to make the cloaking obvious or is that something that needs to be fixed?
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01-07-2007, 12:19 AM | #218 | ||
Useless
Retired FF Staff
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He looks, from all the four angles I've seen, like he's got a completely straight body and a really long neck. His arms feel too close... he really seems like he should be more triangular, with wider shoulders. Really I doubt I'll care when it comes time to shoot the bastard (WHEN WILL THAT BE?) but for the vanity of it I'd say it needs fixin' (or we need better angled screenshots). Quote:
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01-07-2007, 01:06 AM | #219 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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but the animation controls the pose and position of the joints and such- the mesh just sits around the skeleton. Right now the current pose makes every model look that stiff and distorted and their chest sucked in a bit. When just viewing in hlmv with the davinci position they look a lot better and more natural.
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01-07-2007, 01:07 AM | #220 |
Useless
Retired FF Staff
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Oh.
... In that case fix the damn animation. (Also, that was a good burn day before yesterday.)
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