Fortress Forever

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Old 05-22-2013, 12:24 AM   #1
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Pilkington

Link to final
http://www.turtleheadz.com/downloads...pilkington.rar







Last edited by Headz; 07-02-2013 at 12:28 AM. Reason: added map link for testing
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Old 05-22-2013, 10:01 AM   #2
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Holy HDR batman. Actually it's kinda nice to see an ff map make use of it without defeating the purpose with over env lighting. Maybe tone down the intensity a bit in a few places though.
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Old 05-22-2013, 08:09 PM   #3
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This looks very awesome!
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Old 05-28-2013, 07:57 PM   #4
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Thanks for comments.

Tested map to a certain extent on Motos sexy server, played ok and made changes that brought me to a beta2, thanks to uly, moto, squeek for different things, coding, testing, ideas etc.

Im not sure if the map will play better if the flag/security room was divided into 2 rooms, at the moment it is quite large and brushes are just over 90% limit, so I can add a bit more, may help with blocking vis too.

Feedback needed, if the server owners/admins from Talos and Old egg Timers can upload it that would be great.

Just got to learn how to model pilks head, will include in final release

Download in link in first post or here .>

http://www.turtleheadz.com/downloads...ngtonbeta2.rar

Last edited by Headz; 05-28-2013 at 07:58 PM.
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Old 06-05-2013, 02:19 AM   #5
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why isn't this named ff_pilkington_beta2?
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Old 06-05-2013, 05:13 AM   #6
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because fuck your rules

but really though, I never understood why ff maps have ff_ in front if you are only going to be able to play them in FF...
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Old 06-05-2013, 06:22 AM   #7
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Quote:
Originally Posted by KubeDawg View Post
because fuck your rules

but really though, I never understood why ff maps have ff_ in front if you are only going to be able to play them in FF...
This helps you differentiate the type of map.

conc_maps are easily grouped when you type !nominate as are
climb_maps
trimp_maps
escape_maps

etc.

Though I do wish we were more precise about the types.

ctf_openfire
avd_dustbowl

etc. etc.
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Old 06-05-2013, 08:34 AM   #8
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Yeah I always thought ctf_, avd_ etc were better prefixes.
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Old 06-05-2013, 12:21 PM   #9
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I have only been playing ff for about 2 months, but when I was here on the forums before its first release I remember reading something like ff_ prefix is only for maps approved by devs and maps included in the download install.

Anyways time to shave my cat Mr.Sphincter, he dont like it but summers here.
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Old 06-05-2013, 12:33 PM   #10
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Quote:
Originally Posted by Headz View Post
I have only been playing ff for about 2 months, but when I was here on the forums before its first release I remember reading something like ff_ prefix is only for maps approved by devs and maps included in the download install.

Anyways time to shave my cat Mr.Sphincter, he dont like it but summers here.
That's interesting. I was wondering if it wasn't something like that.
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Old 06-05-2013, 09:27 PM   #11
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Well, that rule has never been adhered to ever by anyone ever ever.

Ever.

Anyway, I really like the idea of using:

avd_
avdz_
ivd_
ivdz_
ctf_
rctf_
push_
tc_
htd_ (hunted)
dm_

as well as conc_, trimp_, rjump_ surf_, etc.

ff community, awaaaaay!

I mean, all my maps will use 'em.
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Old 06-05-2013, 10:43 PM   #12
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Quote:
Originally Posted by KubeDawg View Post
because fuck your rules

but really though, I never understood why ff maps have ff_ in front if you are only going to be able to play them in FF...
It's an old school thought process, started even before HL. It allowed people find maps for those games faster, which is pointless now.

I think NS had it done correctly, ns_ for the normal styled maps and co_ for the different mode.
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Old 06-06-2013, 04:51 AM   #13
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ff_ prefix explanation

http://lmgtfy.com/?q=dustbowl

vs.

http://lmgtfy.com/?q=ff_dustbowl

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Old 06-06-2013, 05:27 AM   #14
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Because without the prefix I won't know what game I'm playing. And I have to google for so many maps.
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Old 06-06-2013, 07:55 PM   #15
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Quote:
Originally Posted by aleXtric View Post
So fucking raped.


It makes the maps more organized, especially with multiple iterations of each map for every different fortress game. Nothing wrong with ff_conc_mapname or ff_avd_mapname or ff_mapname_dm, etc.

Last edited by ian.de; 06-06-2013 at 07:56 PM.
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Old 06-06-2013, 08:47 PM   #16
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ian, no, having no prefix at all is much more useful than ff_ tbh. You're not going to go to a site like Game banana and search for a single map name. That'd give too many results. What happens when you have another game that uses the ff_ prefix that stands for something other than fortress forever? You could just as easily instead go to the specific game you are looking for maps for, then the game type and then do the search. You would likely find more maps this way on top of just the one you were looking for, too. Improve your searching skills tbh. When things are categorized properly, there isn't an issue. And once the new FF site is built and all maps will be available here, this will cease to be an issue altogether. I should rename all my maps on my server to use a better naming format. We all know we're playing FF, so once you have the map installed, there really is no longer a need for the prefix. destroy, ksour, openfire look better than ff_destroy, ff_openfire etc. Even having ctf_ or avd_ prefixes would be more useful than ff_ for those who join a server to download a map directly will be able to see what game type it is.

The only problem is if I rename them all, everyone would have to download all the maps again, taking up precious time and hard drive space. Maybe I'll do like 5 a week to make it more of a transitional period. But, I doubt other servers would follow suit so it's pointless. Another option would be to just make a huge map pack for people to download without the prefixes, but still it'd be pointless.
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Old 06-06-2013, 09:27 PM   #17
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When viewing a server, you are able to see what gamemode is being played, so really xx_ pre-fix really doesn't help as much before this change, which was a while back.

But for organization OCD, having _ctf, etc pre-fixes on the newer maps would work. I wouldn't stress over the older maps doing this.

You can also keep ff_ for official maps released by the dev team.

Also, kube, FUCKING PARAGRAPHS BRAH.
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Old 06-07-2013, 09:25 PM   #18
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Quote:
Originally Posted by aleXtric View Post
And people are unable to use their brain to write 'Fortress Forever' before they write 'Dustbowl'?

Also, it is WAY easier to change the mapname rather than having to get someone to tell you how to use Lua so they can set the gamemode name.

Map types should really be put at the front, because the whole point of them is that it makes it way easy to search through maps by gamemode both in your FortressForever/maps folder, and also when using nominate stuff.

I mean, having:

avd_dustbowl
avd_lol-who-makes-avd-maps
avdz_genesis
ctf_destroy
ctf_openfire
ctf_every-map-ever-made
ivd_palermo
ivd_napoli
ivd_other-italian-football-(soccer)-teams
ivdz_fusion

is way more organised than:

ff_destroy_ctf
ff_dustbowl_avd
ff_every-map-ever-made_ctf
ff_fusion_ivdz
ff_genesis_avdz
ff_lol-who-makes-avd-maps_avd
ff_napoli_ivd
ff_openfire_ctf
ff_other-italian-football-(soccer)-teams_ivd
ff_palermo_ivd
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Old 06-10-2013, 07:08 AM   #19
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Quote:
Originally Posted by KubeDawg View Post
ian, no, having no prefix at all is much more useful than ff_ tbh. You're not going to go to a site like Game banana and search for a single map name. That'd give too many results. What happens when you have another game that uses the ff_ prefix that stands for something other than fortress forever? You could just as easily instead go to the specific game you are looking for maps for, then the game type and then do the search. You would likely find more maps this way on top of just the one you were looking for, too. Improve your searching skills tbh. When things are categorized properly, there isn't an issue. And once the new FF site is built and all maps will be available here, this will cease to be an issue altogether. I should rename all my maps on my server to use a better naming format. We all know we're playing FF, so once you have the map installed, there really is no longer a need for the prefix. destroy, ksour, openfire look better than ff_destroy, ff_openfire etc. Even having ctf_ or avd_ prefixes would be more useful than ff_ for those who join a server to download a map directly will be able to see what game type it is.

The only problem is if I rename them all, everyone would have to download all the maps again, taking up precious time and hard drive space. Maybe I'll do like 5 a week to make it more of a transitional period. But, I doubt other servers would follow suit so it's pointless. Another option would be to just make a huge map pack for people to download without the prefixes, but still it'd be pointless.
i think at some point its worth doing even if people don't like updating the maps. after all no one likes updating anything but everyone likes the end result (progress). wouldn't necessarily help in game but else where on websites help alot. glance at title know exactly what it is.

also no it wouldn't take it up if they deleted all there old maps. (or the update did it for them but some people might be really pissed about that.)
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Old 06-22-2013, 03:37 AM   #20
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Thanks for all the feedback from people ingame, I have radically changed the map, made it easy to get into flag room but not as easy to get flag out of base.

screens and quick vid to show update to b3 in first post.

Link to beta3
http://www.turtleheadz.com/downloads...kington_b4.rar
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