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Old 09-29-2007, 02:04 AM   #1
Mulchman MM
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Next patch Lua stuff

Just making a note of these now - will possibly update this thread if more stuff is added/changed

The fix to :SetDamage() that DrEvil made will be in

And i've added two callbacks:
player_connected & player_disconnected

player_connected is a global function and takes 3 parameters - name, ip, player index - and returns true/false based on if you want the player to be allowed to join the server or not.

player_disconnected is a global function and takes 1 parameter - an actual player object [ie. CFFPlayer *] - and returns nothing

with these two functions you should be able to track players joining/leaving through their entity indices (ie. the player index from player_connected and player:GetId() from player_disconnected)
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