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Old 06-27-2013, 08:31 PM   #21
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Quote:
Originally Posted by squeek. View Post
from the hl2coders mailing list:
Damn, was really hoping they took the time to port it. Runs really weird on Parallels
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Old 06-28-2013, 04:11 PM   #22
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Just arrived in England.

Do I need to update anything/will this update fuck up FF?
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Old 06-28-2013, 05:50 PM   #23
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Quote:
Originally Posted by CaptainAhab View Post
Just arrived in England.

Do I need to update anything/will this update fuck up FF?
edit:nope i was wrong it just was all wonky and showed them uninstalled there still there.
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Old 06-28-2013, 08:40 PM   #24
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Nope, not until all your mods are belong to SSDK 2013.
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Old 06-29-2013, 04:40 AM   #25
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Oh, perfect. I'll update it later when I have the time.

Is there a chance some devs will get together to port FF over to the new SDK in the future? "Mac support," believe it or not, would attract a ton of Mac gamers (not many games to choose from, let's be honest).
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Old 06-29-2013, 04:51 AM   #26
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Quote:
Originally Posted by CaptainAhab View Post
Oh, perfect. I'll update it later when I have the time.
There's nothing to update. :P

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Is there a chance some devs will get together to port FF over to the new SDK in the future? "Mac support," believe it or not, would attract a ton of Mac gamers (not many games to choose from, let's be honest).
That'd be neato, but It's not like it'd really change anything, unless we can get some one to make some new models and textures and stuff.
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Old 06-29-2013, 04:55 AM   #27
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Well I feel dumb.
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Old 06-29-2013, 03:21 PM   #28
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There's nothing to update. :P



That'd be neato, but It's not like it'd really change anything, unless we can get some one to make some new models and textures and stuff.
bad FDA no being a Debby downer

tbh though even if we just enhacned the textures i think it would do alot of improvement. (same style more pixels )
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Old 06-29-2013, 03:23 PM   #29
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Quote:
Originally Posted by WiFiDi View Post
bad FDA no being a Debby downer

tbh though even if we just enhacned the textures i think it would do alot of improvement. (same style more pixels )
I think a lot of this could happen now if someone who enjoyed messing around in photoshop (& some normal mapping software) would want to work on them...
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Old 06-29-2013, 09:25 PM   #30
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I think a lot of this could happen now if someone who enjoyed messing around in photoshop (& some normal mapping software) would want to work on them...
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Old 07-03-2013, 02:59 AM   #31
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so when can we expect FF to be used on source sdk 2013 base?
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Old 07-03-2013, 03:37 AM   #32
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so when can we expect FF to be used on source sdk 2013 base?
At the very least, not soon.
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Old 07-03-2013, 03:30 PM   #33
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Quote:
Originally Posted by squeek. View Post
At the very least, not soon.
squeek translation: never gonna happen

ps you guys broke the image adder.
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Old 07-04-2013, 06:37 PM   #34
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last question

I remade the Quake 1 Single barrel shotgun, can you guys add it as a skin to the game?
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Old 07-04-2013, 11:50 PM   #35
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post it in the modding secction and asee if someone is willing to get it working i bet there is someone.
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Old 07-05-2013, 11:43 AM   #36
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this means FF will work on linux?

o this is so great
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Old 07-06-2013, 02:11 AM   #37
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this means FF will work on linux?

o this is so great
it means it could however it isn't on source sdk 13 yet.
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Old 07-08-2013, 12:48 PM   #38
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Quote:
Originally Posted by WiFiDi View Post
tbh though even if we just enhacned the textures i think it would do alot of improvement. (same style more pixels )
Quote:
Originally Posted by Elmo View Post
I think a lot of this could happen now if someone who enjoyed messing around in photoshop (& some normal mapping software) would want to work on them...
Wall & Floor 512x512 (Current)
http://steamcommunity.com/sharedfile.../?id=158547142

Wall & Floor 1024x1024
http://steamcommunity.com/sharedfile.../?id=158547182

Just took 4 smart filters in photoshop (so easily applied to other textures then with tweaks)
Scaled down in the .vmt file so you don't have to recompile maps and adjust alignment.
Might need to be careful to avoid changing the colour/brightness though


Just a proof of concept
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Last edited by Elmo; 07-08-2013 at 12:51 PM.
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Old 07-08-2013, 02:18 PM   #39
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Some textures would look better high res than others.

Anyway, to me it doesn't really affect it all that much, you only notice poor textures when they're in your face / set to x1 in Hammer.

:P

EDIT: While making the textures to be used in my next batch of maps, I just found out the VTF format makes textures slightly darker, and adds a slight amount of green to them... Strange.

May just be the plugin I'm using with GIMP.

HTML 666666 turns to 606460 :P

BTW, this is totally unrelated to anything.

2ND EDIT:
Quote:
Originally Posted by squeek. View Post
At the very least, not soon.
Squeek Time = ((Valve Time + 32) / 4) * (6 * time since last FF update in days) / (4 * time since last major (2.5) update in weeks)
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Old 07-08-2013, 10:41 PM   #40
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Quote:
Originally Posted by Elmo View Post
Wall & Floor 512x512 (Current)
http://steamcommunity.com/sharedfile.../?id=158547142

Wall & Floor 1024x1024
http://steamcommunity.com/sharedfile.../?id=158547182

Just took 4 smart filters in photoshop (so easily applied to other textures then with tweaks)
Scaled down in the .vmt file so you don't have to recompile maps and adjust alignment.
Might need to be careful to avoid changing the colour/brightness though


Just a proof of concept
Now we need a good modeler and animator. Because honestly I don't really see much of a point unless we can draw in more players. And I don't think anyone's just going to jump at FF because suddenly it's on the '13 sdk.

I'd really like to see the visuals improved. Especially because FF has the absolute dullest visuals out of all fortress games. TFC and TF2 are both very flashy. In FF you can do all the same stuff, but it's conveyed in a very dull way.
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Last edited by FDA_Approved; 07-09-2013 at 11:37 AM.
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