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09-03-2010, 01:37 AM | #1 |
NeoNL
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FF_Hollow_N
(Woops admins can you put this in the map section)
I wanna say thanks to PoC (Marxist) and Elmo for starting this map. But I have taken over and wanted to share what I have as of right now. So here are the previews: These are of just inside the base. Here's the entrance to the spawn. And the spawn.. The tunnel leading to the button and the flagroom. I couldn't get a good picture of the U hall with the ele so... This is the start of the flagroom. I hope you all like it so far. I will continue to post pictures and comments when I do more.
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Last edited by NeonLight; 09-03-2010 at 01:57 AM. |
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09-03-2010, 03:18 AM | #2 |
Join Date: Jun 2008
Location: MA
Class/Position: Medic Affiliations: Goodfellas Posts Rated Helpful 0 Times
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nice map hopefully people will play it
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09-03-2010, 08:10 AM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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nice displacements some nice textures, just dislike 2 things the combine props and the blue cement texture, looking good gjob
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09-03-2010, 09:51 AM | #4 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Better seeing these images than what I saw on the internet stream
yeah gj on the displacements You might already know this: If you wanna sort out the texture stretching you need to chop up the displacements into relatively even, relatively small, sized blocks around the corners. I think I started doing it in some places to get more 'defined' corners, I think the left side of the ramp leading into the tunnel is an example of it. I deleted the vmf the other day now you've been working on it Learnt a few other tricks while doing warpath which are worth passing along. Joining 3 edges to 4 edges always useful and good at making it look not so flat (though it's easy to get texture stretching on this if it's by a corner): Code:
__ __/\__ __\/__ __|___
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 09-03-2010 at 09:52 AM. |
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09-03-2010, 11:09 AM | #5 |
AKA LittleAndroidMan
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looks good man
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09-18-2010, 10:47 PM | #6 |
NeoNL
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Here's a few new pictures.
Here is the new flagroom look. Here is the T to the flag Here are the tunnels leading to the sec button and the flagroom. YES I KNOW IT'S DARK. IT'S A TUNNEL IT'S SUPPOSED TO BE. Obviously some cool cruise control right there. I am now working on the water way into the base and the yard. So I'll have some more pics in the next week
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Last edited by NeonLight; 09-18-2010 at 10:49 PM. |
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10-09-2010, 05:45 PM | #7 |
NeoNL
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Sorry for the delay of pictures or updates I've been working on it in small fragments. But it will be done very soon! Here is a picture of the bridge being constructed. I'm still unsure if I like the design.
All that is left to do is the bridge, yard/water, and the water entrance and then it's ready for a test.
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10-09-2010, 11:31 PM | #8 |
Nade Whore
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the design reminds me of stowaway2
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10-16-2010, 04:33 PM | #9 |
NeoNL
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I'd be "in the water" where the picture is taking place, showing off the water entrance in the yard.
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09-04-2011, 02:45 AM | #10 |
NeoNL
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So I got the vmf from my laptop and started working on this again. I saw that the other hollow was released and got bad reviews from people so maybe this one will change their minds. Here is what I have done so far. It is pretty close to being done.
I am thinking about changing that water's look and I can't decide if I want to do some crazy wall thing like mushy does for his maps (ex. prop) Can a mod also rename the thread FF_Hollow_N
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Last edited by NeonLight; 09-04-2011 at 02:45 AM. |
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09-04-2011, 01:29 PM | #11 |
I like Ceyx
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yard looks great... btw can you upload the transparent weapon models for me?
all the links from partialschism's thread are dead.
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hef |
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09-04-2011, 04:01 PM | #12 | |
Heartless Threadkiller
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Done. Now finish that bitch!
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