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Old 12-01-2005, 09:21 PM   #1
o_coyote
 
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Bhopping

Alright so I've been reading up on everything about bhopping and this is what I've understood so far: There will be a speed cap, but it wont slow you down if you hit it. I think that this is a good idea but I had one question regarding the whole thing.....

How is this going to work when people go into a bhop from a rocket jump or a conc? Would they be moving faster than the speed cap and get slowed down or will it be a fluid motion as it was before the old TFC fixed the bhop problem?
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Old 12-01-2005, 09:26 PM   #2
Circuitous
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...didn't someone ask that exact same question earlier?

...

Is this the same thread? It showed up as new for me...

...

I might be losing it.

Here's hoping speed reductions are done smoothly.

Edit: Creepy! When I hit submit, the line "I might be losing it" was highlighted!
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Old 12-01-2005, 09:38 PM   #3
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From what I understand, you'll slow down to the max speed limit.

So if lets say medic max speed limit is 180%, and when he concs he goes like 400%, when he'll hit the ground he'll slow down to 180%.
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Old 12-01-2005, 09:48 PM   #4
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Not quite, but close. We'll let you guys know when all the details and #'s are worked out.
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Old 12-01-2005, 11:24 PM   #5
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cool thanks for the info guys
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Old 12-02-2005, 12:54 AM   #6
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yeah if you want to try it, ns has a system like that, you could leap, which is kind of like a conc up to 300% and then start bhoping at 170%. it worked pretty well.

of course it's dead now heh
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Old 12-02-2005, 10:20 AM   #7
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Quote:
Originally Posted by RP
From what I understand, you'll slow down to the max speed limit.

So if lets say medic max speed limit is 180%, and when he concs he goes like 400%, when he'll hit the ground he'll slow down to 180%.
This is where skim jumping would take place.
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