12-03-2005, 11:34 AM | #161 |
Join Date: Mar 2005
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Concs are no longer used to make people dizzy. Like Jarek said, it is now used to move people out of the way and to get from location A to location B much quicker. Using a conc to move people out of the way is much more effective than trying to use it to make the opponent dizzy, and it always has been.
Removing conc aim would be a very bad move and take away from the rapid gameplay that TFC has. |
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12-03-2005, 01:13 PM | #162 |
A Very Sound Guy!
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thats purely because the concs were surpassed by skill in the first place. concs should remain true to their name fgs. cons were never designed as a transportation tool, but ended up so. concaim is just a silly skill that negates the effects of a grenade.
i know, lets make concaim really easy, so that everyone can do it. then concs can really be useless to concuss people! |
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12-03-2005, 01:15 PM | #163 | ||
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12-03-2005, 03:39 PM | #164 | |
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12-03-2005, 07:11 PM | #165 |
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screw it, replace concs with flashbangs, and just let the medic/scout able to jump 50meters every 10seconds.
Nothing like being flashed in BF2 because some other bastard wants that attack copter!!! [/sarcasm] |
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12-03-2005, 07:37 PM | #166 |
Useless
Retired FF Staff
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I can't concjump in TF. And then I just get knocked around.
I like the idea of a shorter concussed time but it being way way way more difficult to compensate for. Perhaps have it gradually be easier. That way concs have a brief, immediate benefit against an enemy. But within a second they should be able to aim at least moderately. 2-3 seconds and it's over. What ideas have you devs come up with thus far? Join the spectacle.
__________________
Look at all those dead links. |
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12-03-2005, 10:00 PM | #167 | ||
A Very Sound Guy!
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12-03-2005, 11:15 PM | #168 | |
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GOD FORBID someone be conced and actually be impaired at all. |
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12-04-2005, 12:41 AM | #169 | |
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that is my point. |
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12-04-2005, 08:38 AM | #170 |
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fool.
i never said it was easy to do, nor did i say i go round calling people that play HW 'newbs'. i was just saying that it really nullifies the effects of the grenade, and suggesting that concaim should only work to a certain degree. but like circ said, if there was a really strong concuss effect for a really brief time, people should still be able to concjump, yet still use it effectively as a conc grenade. |
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12-04-2005, 11:15 AM | #171 |
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Concaim already only works to a certain degree - humans are imperfect.
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12-04-2005, 12:39 PM | #172 |
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If we're getting into semantics, then concaim works 100% of the time because the pattern is predictable. It's just that people can't correctly perform the action of concaiming all the time.
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12-04-2005, 02:52 PM | #173 | |
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12-04-2005, 04:43 PM | #174 | |||
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12-04-2005, 05:27 PM | #175 | |
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remember where your trueaim is (this willl stil work in FF apparently) or determine where your trueaim is by the position of your gun (if it is tilted up, aim downwards.) [this apparently will be diffrent or may not work in ff] |
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12-04-2005, 09:12 PM | #176 |
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right now in tfc, your true aim is opposite your gun. far opposite at extreme and not so far opposite when you dont get conc'd as much. without a true tracer to aim by you have to go by blood. once you draw blood, begin following your enemy like normal (as if you weren't conc'd.. without using your xhair).
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12-06-2005, 11:41 AM | #177 |
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Hm you see the problem is if you make concs super strong, it will unbalance a game, its unfair saying 1 conc will take 1 defender (or 2 or 3 if well placed) with 1 gren. It's not skillfull to aim a conc.
The effect _HAS_ to be learnable, there were some good images posted early on in the thread, however, think about a scout, your doing a nice balc2balc or a ramp slide on sd2, oh wait whats that? You can't see shit, nice one, take one of the mose effective skills out of the game. The conc system does need a couple suttle changes, although im thinking if the hw is such a huge problems, address the tracer issue (in a way above me today) and maybe lower the field of fire. (which valve already did to tfc iirc.) |
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12-06-2005, 06:26 PM | #178 |
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The HL2 engine is capable of a lot more than just moving your display around when you get conced. I am sure the fortress forever team will come up with a solution that involves the new tools at their disposal. There are different ways of doing things now.
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12-07-2005, 02:11 AM | #179 |
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I think something along the lines of the "shell-shocked" effect in HL2 SP and early versions of CS:S's flashbang would work well. For reference, I'm talking about where, after the explosion, the last thing you saw is laid over what you're currently seeing, and slowly fades away to reveal what's really going on. I'm not saying that's exactly how it should be, but I think something along these lines would be better than a learnable, and thus ignorable, effect.
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