02-06-2007, 06:25 PM | #1 |
Join Date: Aug 2006
Location: Belgium
Posts Rated Helpful 0 Times
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FF_Flare
Designed for CTF Leagueplay. Performance should be well suited for 8vs8.
http://users.pandora.be/storage_dv/ff_flare_b-5_1.jpg http://users.pandora.be/storage_dv/ff_flare_b-5_2.jpg http://users.pandora.be/storage_dv/ff_flare_b3_02.jpg dark blue / purple version: http://users.pandora.be/storage_dv/ff_flare_b-5_3.jpg http://users.pandora.be/storage_dv/ff_flare_b-5_4.jpg light blue version: http://users.pandora.be/storage_dv/ff_flare_b3_03.jpg overview: http://users.pandora.be/storage_dv/f...e_overview.jpg Some will vaguely recognize the T adapted from Monkey, the ramp adapted from SD2 and the flagroom adapted from Openfire. Kudos to the respective designers for such nice gameplay elements. I designed the gameplay as such: 1 first line defender @ T 1 first line defender @ top ramp 2nd line defender @ elevator fr 2nd line defender (engy) @ flag But nothing stops you from coming up with better positions. Planecount, facecount and vertices are at their limits, so i can't really add anything. This is the 5th iteration, it has come a long way already. I used some textures that were distributed here, thx for that. Credits in the .txt. You can add this to the OT server. would be nice to test it with a few. (ps: anyone know a cheat to have the adrenaline boost non-stop? hl2dm is slow!) Download link Last edited by trepid_jesse; 02-12-2007 at 07:20 PM. |
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