Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

View Poll Results: What Gameplay Should 4play have?
King of the Hill 16 53.33%
Toss the Flag 11 36.67%
Demolition 9 30.00%
Other (please explain) 7 23.33%
Multiple Choice Poll. Voters: 30. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-02-2007, 05:00 PM   #1
Imbrifer
Religious Stamp Machine
Retired FF Staff
 
Imbrifer's Avatar
 
Join Date: Mar 2007
Location: Mad City, WI
Posts Rated Helpful 0 Times
Send a message via AIM to Imbrifer
Who's up for some 4play?

4play is my latest map, and I am very proud of the architecture so far - I think it shows my development as a mapper very well.

Anyhow, into the nitty-gritty. The layout is this:
  • 4 seperate bases equidistant from a center hill.
  • Each base is relatively small, but all provide sniper spots.
  • Specific classes can activate hazards near each base*
What is the gametype, you ask? Well, I sure as shoot don't know yet. I'll discuss the ones I have under consideration, but I'm just itchin' for you all to see and critique these screens:

Here's some screenies of the Blue base:


And here are some screenies of the Red base:


And third, we have the Yellow base:


Ahh. Now that that's over with, here are the gametype options:

King of the Hill
About what you'd expect: each team fights to control the central hill. The longer each team controls the hill, the more points they get!

Toss the Flag
A CTF variant, Toss the Flag requires players to run into the enemy base, grab their flag, and toss it into a giant hole in the center of the map to score.

Demolition
Another fairly well-known gametype: Get into the enemy's base and destroy their generator/other important object.

Your Idea Here!
While I think all of these ideas are possible, I'd rather do something new, engaging and interesting! So post your idea below, and I will give it serious consideration. Things to remember:
1. Each team's base is small, so defenses cannot be extravagant. Think midmap activity.
2. Be creative! Is it a race to kill/capture as many Hunted as possible? Is there something midmap which you have to drag back to your base? I don't care how absurd your idea may be, I want to read it!
Help the FF community redefine FPS gaming with new gametypes! VOTE FOR ONE OF THESE! Wheee

Upcoming editing:
  • Obviously I have done no midmap creation. Right now I am designing it, and I am planning for it to be spunky. Think Oregon coast mashed with green mountains with a bit of a field in between.
  • Designing the Green base. I have a basic VIS layout, and I'm trying to develop a 4th unique theme. Its like 4 times the work of building a regular FF base
  • Dropping some detail into the Red Base's interior. I like the lighting/texturing, but it looks plain.

* Hazards include the spy deactivating the bridge to blue's base (very cold water will hurt players), a Demoman causing a rockslide in front of Red's base, a Pyro igniting underbrush in front of Yellow's base and... well.. what else?
Each, of course, can be fixed by a specific class - the engie can fix the bridge, destruction of rocks can eliminate the rockslide, and conc grenades eliminating the underbrush fire.
__________________
Community Mapper
2morforever, 4play, attrition, gap, fragger
and ff_training.
Imbrifer is offline   Reply With Quote


Old 05-02-2007, 07:01 PM   #2
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Screenies look badass, and the idea of class-specific hazards sounds very interesting. Plus, the themed bases sound really cool.

As for gameplay, I still can't think of a good suggestion.
Hawk Eye is offline   Reply With Quote


Old 05-02-2007, 07:06 PM   #3
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
how the **** do u have time to make all these maps?
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 05-02-2007, 08:39 PM   #4
fishBurger
get off my lawn
 
fishBurger's Avatar
 
Join Date: Mar 2007
Class/Position: O scout / demo
Gametype: killing
Posts Rated Helpful 0 Times
wow. This map looks like it is going to be awesome!

For the fourth fort, I see something with perhaps an industrial theme? Doesnt have to be the generic warehouse or the somewhat-overused grungy abandoned industrial area, although either would work if you wanted to use them.
I'm seeing perhaps a well maintained manufacturing facility or maybe a sawmill type deal.

As far as gameplay, heres an idea. 4 flags (or objects map/team specific). If you toss your flag or object into the cap area of another team's base, you get 10 points, they lose 5, AND I like the idea of having that trigger a blocked access (main exits slam closed for 20 seconds) or something fun for the attackers (base sniper deck explodes into flames) or something.
now heres the fun part: any team can grab any flag, so you're trying to push your flag into an enemy base while denying the enemy access to their flag. If you toss an enemy flag into their own cap zone, then you dont get points, but they lose 20 or 30 and ALL their base exits slam closed for 15 seconds... now when they open again that entire team is massed at the door, ready to break out in force and cause some damage.

the whole scenario provides so many opportunities for teams to team up and work together, and just as many to backstab the other guy once you've wrecked another team's base.
__________________
That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy
fishBurger is offline   Reply With Quote


Old 05-02-2007, 08:54 PM   #5
nodnarb
 
Join Date: Mar 2007
Posts Rated Helpful 5 Times
Quote:
Originally Posted by -=bingo-bango=-
how the **** do u have time to make all these maps?
He doesn't waste time on mods like S:S
nodnarb is offline   Reply With Quote


Old 05-02-2007, 10:50 PM   #6
Beetle
Beta than eva'
 
Beetle's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by nodnarb
He doesn't waste time on mods like S:S
ouch.

anyway. nice job as usual, Imbrifer. Can we play a beta of it to get some ideas about the list you made about gameplay?
Beetle is offline   Reply With Quote


Old 05-02-2007, 10:59 PM   #7
nodnarb
 
Join Date: Mar 2007
Posts Rated Helpful 5 Times
Quote:
Originally Posted by Beetle
anyway. nice job as usual, Imbrifer. Can we play a beta of it to get some ideas about the list you made about gameplay?
Most likely not, because there are alot of FF textures in it.

P.S. BB I was just messing with you.
nodnarb is offline   Reply With Quote


Old 05-02-2007, 11:34 PM   #8
Beetle
Beta than eva'
 
Beetle's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
yea after I posted that I realized that would probably be the case. Thats why...
.
RELEASE
Beetle is offline   Reply With Quote


Old 05-03-2007, 03:40 AM   #9
paranoidkirb
 
Join Date: Mar 2007
Class/Position: O/D Pyro
Gametype: Invade and Defend
Posts Rated Helpful 0 Times
Send a message via AIM to paranoidkirb Send a message via MSN to paranoidkirb Send a message via Yahoo to paranoidkirb Send a message via Skype™ to paranoidkirb
This is an idea that's kinda like demolition, but a bit different.
There is a flag in the center of the midfield probably on some high point. Any team can take it to a different team's generator which subtracts 1 point from the team that just got capped. After a certain amount of caps on a team, the team's base starts activating defenses and creating traps for the players and at a higher amount of caps on a team, their base gets closed off and lose.

I hope this made sense.
paranoidkirb is offline   Reply With Quote


Old 05-03-2007, 03:17 PM   #10
Mangetsu
Dangerous Pyromaniac
 
Mangetsu's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
Other: A map where you have to get a CD, and use it on a computer, when you use the CD, a gas chamberĀ“ll open & start to kill anyone trapped outside the teams base
Yeah, i like gory things
Mangetsu is offline   Reply With Quote


Old 05-04-2007, 02:53 PM   #11
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
I like the sound of toss the flag.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 05-04-2007, 06:40 PM   #12
Filter
 
Filter's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I voted for toss the flag. Sounds pretty cool and would prolly be fun with your three team concept.
Filter is offline   Reply With Quote


Old 05-04-2007, 09:26 PM   #13
nodnarb
 
Join Date: Mar 2007
Posts Rated Helpful 5 Times
Quote:
Originally Posted by Filter
I voted for toss the flag. Sounds pretty cool and would prolly be fun with your three team concept.
There will be 4 teams, hence the name "4play".
nodnarb is offline   Reply With Quote


Old 05-04-2007, 09:52 PM   #14
FUEL Doc
Bong Management Sector
 
FUEL Doc's Avatar
 
Join Date: Mar 2007
Location: In the tree outside your house
Posts Rated Helpful 0 Times
NOICE!! Love your map man. The green base could have the medic put gas/flesh eating virus into the greenies ventilation which will fill a room full of the stuff so they cant get out. Just an idea.

EDIT: I accidentally voted for other when i wanted demolition. Sorry.

Last edited by FUEL Doc; 05-04-2007 at 09:59 PM.
FUEL Doc is offline   Reply With Quote


Old 05-04-2007, 10:39 PM   #15
417
SGM Division ******
Wiki Team
 
Join Date: Apr 2007
Location: New Mexico, USA
Class/Position: Defensive
Gametype: Capture The Flag
Affiliations: [SG-X] Clan - http://www.sg-x.info
Posts Rated Helpful 0 Times
Send a message via ICQ to 417
The map looks great so far. I couldn't make up my mind between the Toss the Flag & Demolition. I ended up voting for Demolition though.

If you want some play input on the map port it to Dm and I'll run it on our CTF/FF map server.

Keep up the good work! I look forward to playing on this map!
__________________
[SG-X] Clan - SGM Division leader
ICQ #: 154706095 * E-mail * IRC: irc.gamesurge.net #sgm & #[sg-x]
417 is offline   Reply With Quote


Old 05-05-2007, 12:19 AM   #16
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
Quote:
Originally Posted by nodnarb
P.S. BB I was just messing with you.
thanks........
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 05-06-2007, 07:31 PM   #17
Imbrifer
Religious Stamp Machine
Retired FF Staff
 
Imbrifer's Avatar
 
Join Date: Mar 2007
Location: Mad City, WI
Posts Rated Helpful 0 Times
Send a message via AIM to Imbrifer
Thanks for the input, everyone. By the way, you can vote for multiple things in this poll.

Good idea, FUEL Doc - I was trying to think of some 'hazard' for the green base, and that's a good one. But how to implement it... hmmm..

What I'll probably end up doing is making the architecture and such of the map, and then people can literally test out the different gametypes through different versions of the map.

Your suggestion seems like a unique idea, paranoidkirb... but I don't know how well it would involve all players on the map. There would have to be some indicator showing where the 'flag' or 'dynamite' or what have you is floating around.

Maybe we could do a modified demolition - each team has a bomb and each team has a place other teams can put the bomb. (like reverse CTF) Hmmm..

Other ideas? Maybe you have to collect something from each enemy base to score?
__________________
Community Mapper
2morforever, 4play, attrition, gap, fragger
and ff_training.
Imbrifer is offline   Reply With Quote


Old 05-07-2007, 02:15 AM   #18
fishBurger
get off my lawn
 
fishBurger's Avatar
 
Join Date: Mar 2007
Class/Position: O scout / demo
Gametype: killing
Posts Rated Helpful 0 Times
I think it'd be cool to give one of the class specific treats to a less offensive class. Engineer welds/bolts a door closed, etc?
__________________
That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy
fishBurger is offline   Reply With Quote


Old 05-23-2007, 12:30 AM   #19
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Any updates on this Imb?
Hawk Eye is offline   Reply With Quote


Old 05-23-2007, 06:37 PM   #20
Imbrifer
Religious Stamp Machine
Retired FF Staff
 
Imbrifer's Avatar
 
Join Date: Mar 2007
Location: Mad City, WI
Posts Rated Helpful 0 Times
Send a message via AIM to Imbrifer
Yeah, the whole thing is about 3/4 done. I've prettied up the outside areas, and I'm currently developing a theme and building the 4th base. I'm doing white brick outside and plaster inside. So far so good, but I'm pressed for time since I'm graduating in about one week.

I'll keep y'all updated when I have some pretty screenshots. Should be a couple weeks, tho.
__________________
Community Mapper
2morforever, 4play, attrition, gap, fragger
and ff_training.
Imbrifer is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.