10-05-2005, 01:16 PM | #41 | |
Join Date: Feb 2005
Location: E. Yorks - UK
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Quote:
Agreed, but can you imagine being in the map once the gas has been activated, being in pitch darkness with only dim lights (emergency exit sort of glow) where the gas suits are. V. |
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10-05-2005, 01:35 PM | #42 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Dude, that'd be sweet.
You can totally do that with sounds, the lowering tone thing, and with the new env_smokestack type entities* you could have some rad smoke pouring effects. |
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10-05-2005, 03:04 PM | #43 |
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Retired FF Staff
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Haha. The lights thing would be sweet as hell.
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10-05-2005, 05:01 PM | #44 |
Join Date: May 2005
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VimoX, good job!
You do pretty good work. Are you using Milkshape or is that from XSI? |
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10-06-2005, 01:54 AM | #45 |
Join Date: Oct 2005
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thx all I think put a env_smokestack and light emergency is cool idea , with green toxic smoke leave of the air trap... that is cool .
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10-06-2005, 02:06 AM | #46 |
Join Date: Apr 2005
Location: Hawaii
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Excellent work and great ideas all around.
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10-12-2005, 07:03 PM | #47 |
Join Date: Feb 2005
Location: Finland
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Looks good.
I would use it if you would release it. Looks awsome Gj |
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10-23-2005, 12:50 AM | #48 |
Join Date: Mar 2005
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Keep up the great work
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10-23-2005, 03:29 AM | #49 |
Join Date: Mar 2005
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Yeah both his model and the idea of the lights dimming out and only emergency lights on and goooey gas pooring out of vents are both awesome.
cant wait for ff_rock2 |
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10-24-2005, 05:48 PM | #50 |
Join Date: Jan 2005
Location: USA, KY
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Awesome Idea's guys, and the models your making look great, keep it up!
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