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Old 10-05-2005, 01:16 PM   #41
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Quote:
Originally Posted by Fresh
interesting, i think there should be vents all round the map that produce the gas.

Agreed, but can you imagine being in the map once the gas has been activated, being in pitch darkness with only dim lights (emergency exit sort of glow) where the gas suits are.

V.
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Old 10-05-2005, 01:35 PM   #42
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Dude, that'd be sweet.

You can totally do that with sounds, the lowering tone thing, and with the new env_smokestack type entities* you could have some rad smoke pouring effects.
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Old 10-05-2005, 03:04 PM   #43
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Haha. The lights thing would be sweet as hell.
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Old 10-05-2005, 05:01 PM   #44
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VimoX, good job!
You do pretty good work.
Are you using Milkshape or is that from XSI?
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Old 10-06-2005, 01:54 AM   #45
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thx all I think put a env_smokestack and light emergency is cool idea , with green toxic smoke leave of the air trap... that is cool .
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Old 10-06-2005, 02:06 AM   #46
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Excellent work and great ideas all around.
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Old 10-12-2005, 07:03 PM   #47
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Looks good.

I would use it if you would release it. Looks awsome
Gj
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Old 10-23-2005, 12:50 AM   #48
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Keep up the great work
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Old 10-23-2005, 03:29 AM   #49
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Yeah both his model and the idea of the lights dimming out and only emergency lights on and goooey gas pooring out of vents are both awesome.
cant wait for ff_rock2
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Old 10-24-2005, 05:48 PM   #50
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Awesome Idea's guys, and the models your making look great, keep it up!
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