12-19-2006, 05:07 AM | #101 | |
Join Date: Sep 2006
Location: California
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12-19-2006, 03:14 PM | #102 | |
Join Date: Mar 2006
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Quote:
Scuzzy |
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12-19-2006, 05:09 PM | #103 |
Join Date: Mar 2006
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Well, I must say that the maps look fantastic. Great job to everyone who worked on them!!
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12-19-2006, 06:35 PM | #104 |
Join Date: Aug 2006
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havent been able to see aardvark yet..and i didnt see it on the site, and for some reason it wont dload for on the server
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12-19-2006, 06:55 PM | #105 | |
Join Date: Mar 2006
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Quote:
Scuzzy |
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12-19-2006, 07:15 PM | #106 |
Join Date: Feb 2005
Location: Minnesota
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any way to change it so that a minority can change the map if people don't vote at all, if they want to stay on a map they can certainly vote to extend
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12-20-2006, 02:58 AM | #107 | |
Join Date: Mar 2006
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Quote:
Scuzzy |
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12-20-2006, 03:04 AM | #108 |
Join Date: Feb 2005
Location: Minnesota
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awesome thx much
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12-20-2006, 04:30 AM | #109 |
Join Date: Jun 2005
Location: France (but English)
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Starting to have a look around some of the maps now, which have mostly been pleasing so far Feedback will be left.
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12-20-2006, 05:43 PM | #110 |
Join Date: Jan 2005
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Error in Epicenter
Not quite sure where to post this, hope it gets to the right person.
In epicenter there's a sound error. If you shoot up any of the windows in the red CP area you get the chunky damage sound. However, shooting up the same windows in the blue CP area causes that sound to echo 3x. Very wierd if you let the SMG off into it. Also, the building out of the map as you come out of the spawn points to the left (top exit) is pretty obviously 2d and needs another side. I'll screenshot that if you want. Don't know if you want that kind of feedback or if you're already aware - otherwise it's a great looking map! |
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12-20-2006, 09:12 PM | #111 |
Join Date: Mar 2006
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You can leave feedback either in the server using the "Feedback:" say command or by the map's post in the forums. To find the post for a particular map, click on the "Test Server" link in my signature. There's a link off that page into these forums for specific maps.
Thanks, Scuzzy |
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12-20-2006, 09:39 PM | #112 |
Join Date: Jun 2005
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I think this thread would be more at home in the mapping section
a sticky would be good too. |
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12-20-2006, 10:37 PM | #113 |
Join Date: Jan 2005
Location: Montreal
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not enough ppl visit the mapping forum...
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12-20-2006, 11:06 PM | #114 | |
Join Date: Mar 2006
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Quote:
Scuzzy |
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12-21-2006, 02:49 AM | #115 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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New Version of Attrition
http://files.filefront.com/6160991 |
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12-21-2006, 08:30 AM | #116 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm not so sure if l337sk337 should be on the server. The comments for it were hilarious though.
It's kinda just a fun map and would be really boring untill I get the the FF ents and LUA working. It is pretty though. I don't mind it being there, of course, I'm just wondering if people playing it would get annoyed. |
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12-21-2006, 11:54 AM | #117 | |
Join Date: Mar 2006
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12-21-2006, 11:56 AM | #118 | |
Join Date: Mar 2006
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Quote:
Scuzzy |
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12-21-2006, 12:41 PM | #119 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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In that case, keep it up there. It's no skin off my nose to ignore the 'I'm trapped in a box' messages and someone may have some good insights in the future. I wonder if anyone who's played the CS version has seen this version yet.
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12-21-2006, 02:48 PM | #120 |
Join Date: Jun 2005
Location: France (but English)
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I've played the CS version a great deal, but as you said, you'd need the actual classes and LUA stuff in to give any decent ideas about how it plays.
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