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Old 07-03-2006, 02:50 PM   #41
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But in the original TFC They were the same, and, imo, looked much better.
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Old 07-03-2006, 06:10 PM   #42
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You're saying the TFC medkit looked better than this baby?
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Old 07-03-2006, 06:33 PM   #43
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No, I'm saying the TFC medkit looks better than the HL2 one they have lying around in Hunted.
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Old 07-04-2006, 05:07 AM   #44
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It makes more sense if they're different tbh
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Old 07-04-2006, 05:34 AM   #45
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Quote:
Originally Posted by FrenchToast
No, I'm saying the TFC medkit looks better than the HL2 one they have lying around in Hunted.
I think FT means medpacks and not medkits...
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Old 07-04-2006, 06:22 AM   #46
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Same difference.
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Old 07-04-2006, 09:37 PM   #47
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Yea, I think with all the extra details and stuff they put on the FF medkit it wouldn't make as much sense to be the pickup item.

Although at this point it'd also be wierd if they used the HL2 medpack.
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Old 07-04-2006, 09:41 PM   #48
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ARG! Nobody's understanding me.

I mean make it look like that one. In HL1 they don't use the same model for the pickup one and the one you use, but they're meant to be the same thing. So why not do that now?
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Old 07-04-2006, 10:01 PM   #49
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Because the medkit they modeled would look wierd as a medkit you pick up, like I just said. (It might be both, actually. I'm just giving opinions on a totally unverified issue )

If you're asking 'why didn't they make a model that looks suitable for both' then I say: well, they didn't want them to looke the same this time around.

Although they may be. Wouldn't really surprise me anyway if they did it the TFC way. And the hunted screenshots might be older than the medkit model.
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Old 07-04-2006, 10:02 PM   #50
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I give up.
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Old 07-05-2006, 02:22 AM   #51
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LOL!
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Old 07-05-2006, 11:02 AM   #52
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There are certain things that are marked "change it if we have time". The HL2 world model medkit is one of those.

TFC used HL's default medkit and (I think) the w_ and v_ models were actually the same. The HL2 one isn't really suitable for the v_ model, so we designed our own one for that. However, our v_ medkit is a bit too elaborate to work as a w_ model, so for now we're just using the HL2 model for w_ purposes.

v_ model = First-person viewport model.
w_ model = Third-person world model. Just for those that didn't get what I was waffling on about.
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Old 07-05-2006, 11:04 AM   #53
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"Too elaborate" for w_ ? Colour me interested.
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Old 07-05-2006, 06:38 PM   #54
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It looks good up close in your view, but at a distance it's a bunch of lost detail.
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Old 07-06-2006, 08:05 AM   #55
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The w_ and v_ medkits were a little bit different in TFC. The v_ one was slightly more detailed.
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