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Old 09-01-2010, 11:14 AM   #1
mentalERROR
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ff_frontline_b1

Original idea and design with a CTF style gameplay. Wanna thank those involved with any suggestions and zE for helping me with some other technical things.

http://me.clanservers.com/maps/ff_frontline_b1.zip
-includes map, lua & .bz2 file for fast dl servers

http://me.clanservers.com/maps/ff_frontline_b10005.jpg
http://me.clanservers.com/maps/ff_frontline_b10006.jpg
http://me.clanservers.com/maps/ff_frontline_b10007.jpg
http://me.clanservers.com/maps/ff_frontline_b10008.jpg
http://me.clanservers.com/maps/ff_frontline_b10009.jpg
http://me.clanservers.com/maps/ff_frontline_b10010.jpg
http://me.clanservers.com/maps/ff_frontline_b10011.jpg
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Old 09-01-2010, 11:24 AM   #2
Lenn
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n1

cool, well done my friend. Lets try it in a pickup tonight
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Old 09-01-2010, 11:48 AM   #3
moosh
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Of course, you made it dark.
Looks good. Hope we can get a pickup on this.
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Old 09-02-2010, 02:09 PM   #4
thiz
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Good job, hooray for new maps!
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Old 09-02-2010, 07:51 PM   #5
moosh
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Here are a few of my suggestions.


  • This spot in the yard feels very empty, maybe add a hole or something here?
  • I also think that the sidewalls could use some lighting and light props .
  • Nothing interesting to look at outside the map, I suggest making a 3d skybox.

  • I think adding two more team lights would be a good idea here, since it's hard to tell what base you're going to since everything is so gray.

Great map.
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[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN

Last edited by moosh; 09-02-2010 at 07:53 PM.
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Old 09-03-2010, 08:17 AM   #6
zE
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map is good but yes i agree with moosh definitly a 3d skybox ftw and some stuff to fill the yard a bit more, maybe threes instead the rocks and displacments in the yard with a paint displacement thing.
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Old 09-04-2010, 01:28 PM   #7
thiz
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Good for a b1!

Attackers get to take over the top of the base a bit easily which is a pain (sniper especially, sitting at those top entrances).

Flag room is maybe a bit on the large side too, sg placement is tough to get right because it's snipable from so many spots.

On offence the water is just a pain, maybe make it more shallow and add another ladder (2 at sides instead of 1 in middle? or a ramp out).

Some of the air lifts could do with lights or different textures to make them stand out a bit more too.
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