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08-17-2007, 06:31 PM | #1 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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Map Start Camera before Spawn
Thought I'd ask here since I've asked elsewhere: Has anyone successfully used the "point_viewcontrol" to set the initial camera position for a newly loaded map before a player spawn? The tutorials I've read are simplistic, vague, and obviously flawed since I couldn't get it to work!
Helps always appreciated, Thanks! |
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08-17-2007, 06:53 PM | #2 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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I usually use info_player_start, but FF uses something different anyways.
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08-18-2007, 01:01 AM | #3 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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Quote:
The fancy approach to what the player sees when connecting, is that he's taken on a flythrough through the map. This is achieved with path_mapguide entities (the first one being called "overview"), and doesnt use any other entities. You can already implement those to gain time instead of wasting time with other entities |
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08-18-2007, 03:02 AM | #4 | |
When patch will out?
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
__________________
MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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08-18-2007, 03:09 AM | #5 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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08-18-2007, 12:36 PM | #6 |
Join Date: May 2007
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I used to use info_player_start as well until HL2 where I'm told to use point_viewcontrol - but I couldn't get these to work. Now I'm told to use path_mapguide which doesn't even exist! Which leads me to my next question: will the mapping community receive the Fortress Forever entity bundle prior to release so that the maps can be ready by release?
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08-18-2007, 03:38 PM | #7 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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