09-14-2008, 01:12 PM | #1 |
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Explanation: [o-t] Name to Short / Unreadable
ScuzTools ganders at people's names when they enter the server. The quickest way to private say, kick, ban, etc someone is by using their name. In order to do that we need the name to be legible and long enough that it's hopefully somewhat unique. To try and enforce that the system requires names to be at least 3 characters long and have three consecutive alphanumeric characters in a row.
Scuzzy
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09-14-2008, 05:17 PM | #2 | |
Pew pew ze beams
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09-14-2008, 05:37 PM | #3 |
[AE] 0112 Ihmhi *SJB
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That's what he's saying, I think.
Does consecutive count spaces? If I went into your server as I H M H I, could I get in? What about ][ }{ /\/\ }{ ][? I mean dude, this is why sm_admin has a GUI built into it. Yeah you gotta go into your menu, but still...
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09-14-2008, 05:48 PM | #4 |
Time Lord, Doctor
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This is probably the silliest excuse I've heard from someone administrating a server... Client IDs are and always will be the most reliable method of applying action to a player regardless of the engine whether it be source or quake.
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09-14-2008, 07:11 PM | #5 |
[AE] 0112 Ihmhi *SJB
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It's because scuztools uses chat-based commands. I hope it doesn't only use chat based commands...
That's like: !ban Ihmhi !pm Ihmhi etc. in the chat window.
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09-14-2008, 07:26 PM | #6 |
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Actually it's a very good way of keeping unwanted trash of the server. Unfortunately it does hit none trash once in a while. There is a very popular bug going around death match where peoples name show as unconnected. It's a bug with the user name and the way it's displayed. Now when somebody connects this way their name doesn't show up or their steam ID in admin menu's so hackers/grievers tend to try to use this exploit to grief servers because admins can't ban because they don't show up. The way scuzzy has his server set up they won't even get on the server because of the name parameters.
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09-14-2008, 10:17 PM | #7 |
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The system uses menus as well, but it's a hell of a lot easier and faster for us to drop to the console and type "sm_ban abc" then it is to find half a dozen /?.< characters. The guys that would come in with control characters and have no name at all show up in the character listing were a real pain in the ass, we don't see them anymore either. It's a matter of convience. 1 in 1000 people get hit by it, most of them change their name and understand the reason. If a person can't, and not having a specific eL!t3 name would prevent them from having fun, chances are they wouldn't like our environment anyway.
As for using client ids, it's not about the most reliable way, it's about the fastest way. "What's the fastest way I can get rid of this idiot so we can all play uninterrupted again." This was our solution. We don't want to admin, we want to play, this pretty much ensures that. Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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09-15-2008, 08:22 AM | #8 |
Nade Whore
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To ban a person in SM, the easiest way using the menu is to hit your sm_adminmenu key, goto Player Options, choose kick/ban/slap, then find the name.
Without the menu, quickly type "status" in console, find the name of choice, then copy the steamid, then type sm_ban "STEAM_ID:0:0:0" and hit enter. Honestly, it's really not that difficult or a pain in the ass to ban someone using sourcemod. You can even modify the SM menu to remove 1 or 2 steps from the equation. Isn't there a workaround for this issue? I mean, can't there be a list of exceptions to that name rule, so the particular name could get past that rule? |
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09-15-2008, 01:47 PM | #9 | |
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Quote:
Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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09-15-2008, 06:31 PM | #10 |
Who the fuck is this guy?
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[ban1]name
[ban2]name Would it be possible to change the names of people joining your server that have these short names to something like the above? I think that might work out. |
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09-15-2008, 06:54 PM | #11 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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"][ |2()><" connected.
Admin: "][ |2()><" changed name to "I use weird names!" =D Because "Llama" would be too much if they didn't know about the rule. |
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09-15-2008, 07:31 PM | #12 | |
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Quote:
Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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09-15-2008, 11:25 PM | #13 |
Time Lord, Doctor
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Whats wrong with doing !listplayers snatching a list of the ids quickly from console output and then doing !action <ID> ? Thats how most other game admin mods work. Generally its either, <clientid|partial name|ip|some unique ID|number in list of objects(ban #?)>
See: Tremulous Admin / ETPub "Shrubbot" |
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09-16-2008, 12:23 AM | #14 | |
Useless
Retired FF Staff
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Quote:
And if anyone thinks "punch in the menu command, choose the action, find the player, choose the player" is quicker than "sm_ban jackass," I got some startling news for you: you're insane. Shit, y'know what's even faster? bind g "messagemode sm_ban" g -> "jackass" -> enter
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09-16-2008, 01:02 AM | #15 | ||
Heartless Threadkiller
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