07-26-2009, 03:27 AM | #1 |
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Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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TF2 Sound Pack (For FF immigrants from TF2)
This sound pack has pretty much got it all, but it is not perfect.
No longer a beta, version 1.0 released! Current version: 1.0 Changes: -Fixed the Assault Cannon firing sound looping when not firing. -Added some more bullet impact sounds from TF2. Sample Video Download Installation: Place the 3 folders (cfg, scripts, and sound) in your FortressForever folder. Make a back-up of your original folders, if you ever decide to get rid of the TF2 sounds! Features: -All weapon sounds have been replaced with TF2 sounds, with the exception of the Incendiery Cannon, the Railgun, the AC firing, and the Medpack's infecting sound. -Player death, pain, and armor/medic vocalizations are replaced with the Demoman's voice. -Calling for armor causes you to say negative vocalizations. -Calling for medic causes you to say positive vocalizations, and sometimes you will actually say "medic." -When you detonate your pipes as a Demoman, the beeping sound plays, as it does in TF2. But it plays whenever you right click, as a Demoman. No one else can hear your beeping, even if they have the sound pack, so spam it all you want. You are the only one who can hear it. -TF2 explosions sounds. -A genuine grenade timer and grenade priming sound with a TF2 style. -TF2 startup music when you launch the game. -TF2 menu (ui) sounds, such as clicking buttons and rolling the mouse over buttons, etc. Known bugs/issues: None so far. Please tell me of any bugs that you experience, so I can fix them in later releases. Have fun, ya black scottish cyclops!
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Last edited by gibz; 07-27-2009 at 05:22 PM. Reason: Additional information added |
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07-27-2009, 09:05 PM | #2 |
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Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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TF2 Announcer
Now made the TF2 Announcer.
Download Note: This is just the Announcer. If you want the rest of the TF2 sounds, download from the post above. Just place the scripts and sound folder in your FortressForever folder. Enjoy.
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Last edited by gibz; 07-27-2009 at 09:56 PM. |
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07-29-2009, 05:43 AM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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lolz ^_^ i do like tf2 sounds :P
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08-15-2009, 04:38 PM | #4 |
Join Date: Apr 2009
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I am enjoying the sound pack, but it seems that the conc is about a full second too fast. after i compensate for the delay and then switch to a non concing class, i blow myself up cause there doesnt seem to be the delay. anyone else have this issue?
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08-16-2009, 05:42 PM | #5 |
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Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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Is it with the timer, or the grenade sound itself ?
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08-17-2009, 01:49 AM | #6 |
Join Date: Apr 2009
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seems to be just the sound. the nades and concs go off in sequence with the timer bar.
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08-17-2009, 04:04 AM | #7 |
Join Date: Apr 2009
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must be my system i am now experiencing it with my reg nades as well. ill just go back to my regular sound for nades/ concs, no biggie.
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08-17-2009, 11:32 PM | #8 |
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Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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You still haven't said whether it was with the timer beeps or the grenade explosions.
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08-17-2009, 11:50 PM | #9 |
Join Date: Apr 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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shit my bad, i totally misread what you were asking, and upon reading my responses, I can see where the confusion would be. it was the timer. the nades and concs were going off a full second after the double beep.
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