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Old 06-06-2016, 12:39 AM   #1241
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squeek502 commented on issue fortressforever/fortressforever#268 ('From forums: Should Headstomp apply to SGs (all buildables?)'):
I remember looking into this a tiny bit a long time ago and realizing that it wouldn't be too hard to allow headcrushing to damage any damage-able entity. Something like removing the IsPlayer check [from...
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Old 06-06-2016, 06:33 PM   #1242
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AfterShockFF commented on issue fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg'):
:+1:
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Old 06-06-2016, 06:33 PM   #1243
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AfterShockFF merged pull request fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg') from squeek502 to beta

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Old 06-06-2016, 06:33 PM   #1244
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 434abb squeek502: 'Fix weapon-specific crosshairs for tranq/ac/rpg. See...'
  • 9a1cbf AfterShockFF: 'Merge pull request #274 from fortressforever/fixes/weapon-crosshairs. Fix weapon-specific...'

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Old 06-06-2016, 06:34 PM   #1245
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AfterShockFF opened issue fortressforever/fortressforever#275 ('Code cleanup: Prevent new weapons screwing up xhairs')

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Old 06-07-2016, 06:14 AM   #1246
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master

  • f4e2c3 squeek502: 'Add setup.bat and instructions for compiling models using the ep1 SDK (2006) tools'

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Old 06-07-2016, 06:20 AM   #1247
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master

  • f238e7 squeek502: 'Fix setup.bat. Accidentally omitted the GameConfig.txt generation which is necessary'

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Old 06-07-2016, 06:30 AM   #1248
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master

  • 877aa1 squeek502: 'Use quotes around path to studiomdl'

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Old 06-07-2016, 06:36 PM   #1249
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 06-07-2016, 06:36 PM   #1250
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AfterShockFF force-pushed fortressforever/fortressforever:features/pyro-jetpack from 11dd93 to 7d6c44

  • c84568 AfterShockFF: 'First implementation of a pyro jetpack'
  • c17e32 AfterShockFF: 'Remove push from flamethrower, jetpack replaces it'
  • 9f68fc AfterShockFF: 'Reduce hitbox on flamethrower a bit from 24 to 16'
  • 220ff0 AfterShockFF: 'IC has a clip'
  • e25b57 AfterShockFF: 'Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...'
  • a27c7c AfterShockFF: 'Add cap to pyro max horizontal speed when jetpacking'
  • eaaeef AfterShockFF: 'Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...'
  • 7d6c44 AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'

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Old 06-07-2016, 07:42 PM   #1251
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 408295 AfterShockFF: 'Right click no longer retriggers a 2nd jump unless you reclick it; Added toggle to prevent hovering...'

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Old 06-07-2016, 07:42 PM   #1252
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

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Old 06-08-2016, 12:11 AM   #1253
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • 7f708a squeek502: 'Remove coming soon on models repo'

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Old 06-08-2016, 04:28 AM   #1254
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squeek502 pushed 2 commits to fortressforever/fortressforever-models:master

  • bfc758 squeek502: 'Remove unused/old player_shared qc files'
  • 4299b7 squeek502: 'Rename working player_shared qc and add functional compile script'

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Old 06-08-2016, 04:32 AM   #1255
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master

  • 3b9e70 squeek502: 'Crazycarl: Fix 3rd person single shotgun (now pellet gun) animations. - This is part of a commit by...'

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Old 06-08-2016, 04:49 AM   #1256
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squeek502 created fortressforever/fortressforever-models:rpg-facing-direction at 1e7799 (+1 new commit)

  • 1e7799 squeek502: 'Crazycarl: Make RPG face where its actually aiming. - This is part of a commit by Crazycarl merged...'

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Old 06-08-2016, 04:51 AM   #1257
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squeek502 opened pull request fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming')

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Old 06-08-2016, 06:09 AM   #1258
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squeek502 pushed 1 commit to fortressforever/fortressforever-models:master

  • 59f4d0 squeek502: 'Fix all player model qc and compile scripts, remove outdated files'

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Old 06-08-2016, 08:28 PM   #1259
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doublah commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Might just be me but this looks like it moves the head and the character is constantly leaning to their right, would this affect headshots and such?
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Old 06-08-2016, 08:33 PM   #1260
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squeek502 commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Not actually sure how the hitboxes get defined. I would assume it would affect that, but I'm not certain.
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