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Old 05-31-2016, 06:51 PM   #1161
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FDA- commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
Will this really make a big impact?
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Old 05-31-2016, 07:07 PM   #1162
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squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Nice solution to avoid shotgun gibs. :+1:
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Old 05-31-2016, 07:09 PM   #1163
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squeek502 commented on issue fortressforever/fortressforever#259 ('Use cl_gib_lifetime for dropped weapons from dead players'):
Fair enough. :+1:
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Old 05-31-2016, 07:14 PM   #1164
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squeek502 commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
No opinion on this.

Note, though, that any current players won't be affected at all--defaults for `FCVAR_ARCHIVE` cvars only take effect when config.cfg doesn't exist.
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Old 05-31-2016, 07:14 PM   #1165
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squeek502 commented on issue fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4'):
No opinion on this.

Note, though, that any current players won't be affected at all--defaults for existing `FCVAR_ARCHIVE` cvars only take effect when config.cfg doesn't exist.
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Old 05-31-2016, 07:19 PM   #1166
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FDA- commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Uh, except shotgun gibs are pretty much the best. Besides I think it only happens when you meat shot someone who is literally one health. Seems like it anyways. It's like a fatality, or the cherry on a DM cake. Doesn't happen all the time but when it does you know you messed that guy up. Or you...
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Old 05-31-2016, 07:20 PM   #1167
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squeek502 commented on issue fortressforever/fortressforever#262 ('Reduce ragdoll lifetime from 15 to 5 sec'):
It'd be nice if we could get this to be able to be controlled client-side, but doing so is harder than it might seem, unfortunately (I tried a while back and the mess of server-client interaction caused CL_CopyExistingEntity errors).

No real opinion on this--I know you have a crusade against...
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Old 05-31-2016, 07:22 PM   #1168
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squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
This doesn't change that--it makes the threshold for explosions lower without changing the threshold for non-explosions. So I meant 'good way to make gibs more common without making shotgun gibs more common.'
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Old 05-31-2016, 07:22 PM   #1169
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squeek502 commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
This doesn't change that--it makes the threshold for explosions lower without changing the threshold for non-explosions. So I meant 'good way to make gibs more common without also making shotgun gibs more common.'
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Old 05-31-2016, 08:04 PM   #1170
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FDA- commented on issue fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)'):
Oh. +2
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Old 05-31-2016, 08:14 PM   #1171
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AfterShockFF merged pull request fortressforever/fortressforever#259 ('Use cl_gib_lifetime for dropped weapons from dead players') from AfterShockFF to beta

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Old 05-31-2016, 08:16 PM   #1172
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AfterShockFF closed issue fortressforever/fortressforever#184 ('Dynamic gib threshold.')

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Old 05-31-2016, 08:16 PM   #1173
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AfterShockFF merged pull request fortressforever/fortressforever#260 ('Gib more often when killed by explosions (-30hp compared to -50)') from AfterShockFF to beta

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Old 05-31-2016, 09:52 PM   #1174
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AfterShockFF force-pushed fortressforever/fortressforever:features/pyro-jetpack from 18e91f to 5dc034

  • 389f74 AfterShockFF: 'First implementation of a pyro jetpack'
  • 5dc034 AfterShockFF: 'Remove push from flamethrower, jetpack replaces it'

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Old 05-31-2016, 10:23 PM   #1175
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AfterShockFF pushed 3 commits to fortressforever/fortressforever:features/pyro-jetpack

  • 959b92 AfterShockFF: 'Reduce hitbox on flamethrower a bit from 24 to 16'
  • bfadc4 AfterShockFF: 'IC has a clip'
  • 74fad2 AfterShockFF: 'Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...'

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Old 05-31-2016, 10:26 PM   #1176
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AfterShockFF created fortressforever/fortressforever-scripts:pyro-revamp at dcddf1 (+1 new commit)

  • dcddf1 AfterShockFF: 'Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster;...'

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Old 06-01-2016, 08:18 PM   #1177
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • cc12d4 AfterShockFF: 'Add cap to pyro max horizontal speed when jetpacking'

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Old 06-01-2016, 11:04 PM   #1178
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack

  • 5d5af9 AfterShockFF: 'Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...'

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Old 06-04-2016, 11:41 AM   #1179
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AfterShockFF merged pull request fortressforever/fortressforever#261 ('Reduce default gib lifetime from 10 sec to 4') from AfterShockFF to beta

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Old 06-04-2016, 11:41 AM   #1180
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 00a0d8 AfterShockFF: 'Reduce default gib lifetime from 10 sec to 4'
  • bae1e7 AfterShockFF: 'Merge pull request #261 from fortressforever/features/reduce-gib-lifetime. Reduce default gib...'

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