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Old 07-21-2006, 05:57 PM   #1
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Mappers: What do you dislike about mapping?

Since the mapping forum seem a bit extinct to me to me, I've decided to come up with an interesting topic to talk about. The title of the thread covers the topic that I want to discuss here. I for one do not enjoy having to place light entitys and such - something I really dislike practicing. Another thing I have hard time practicing is to think outside the box. I sometimes stutter and take a lot of time just thinking about what I should do to improve the overall look and feel of the map. I am very interesting to know what others dislike about mapping - discuss .
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Old 07-21-2006, 06:20 PM   #2
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Mapping my good man is but the lesbian sister of modelling.
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Old 07-21-2006, 06:22 PM   #3
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Entities. I don't mind placing light entities around but any other entity can fuck right off to be honest with you :P
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Old 07-21-2006, 06:24 PM   #4
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hmmm, I would say restrictions...like having to be efficient. I want to be able to use the carve tool without having to worry about r_speeds and fps at all!



wishful thinking.
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Old 07-21-2006, 06:36 PM   #5
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Entities ftl... they've always managed to screw up my maps.
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Old 07-21-2006, 06:39 PM   #6
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Textures. I can't create good looking textures so I hate relying on default or third party textures to make a map look how -I- want it to.
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Old 07-21-2006, 06:47 PM   #7
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Comming up with new ideas, kinda like writers block.
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Old 07-21-2006, 06:53 PM   #8
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What do I hate about mapping ahhh I suck at mapping.
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Old 07-21-2006, 07:18 PM   #9
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loosing inspiration and or designs half way through a map
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Old 07-21-2006, 07:21 PM   #10
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That is where I am at right now Own3r (in adgore's fr - still thinking what I should do). And yes, all entitys are a pain - I just seem to hate lighting up the map the most.
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Old 07-21-2006, 07:32 PM   #11
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lighting.
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Old 07-21-2006, 07:57 PM   #12
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Skyboxes and lighting (and it shows). I know skyboxes are simple, but MAN when the rest of the map is looking spunky, the last thing I want to do is sit around and make sure the rolling hills look good and align correctly with the edge of the real map.

And somehow I can never get the lighting to work exactly how I want. It always reflects funny off of one surface or isn't 'exciting' enough. Rar.
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Old 07-21-2006, 08:03 PM   #13
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Quote:
Originally Posted by Own3r
loosing inspiration and or designs half way through a map
yep. Ive wanted to make one good map that people will half-way remember, but when I get to a certain point, it becomes just another file in the recycle bin just b/c ive lost inspiration or feel like its gonna come out like crap.
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Old 07-21-2006, 08:08 PM   #14
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I hate losing inspiration for a map that's almost done.
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Old 07-21-2006, 10:40 PM   #15
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Let me cut holes in displacements dammit!
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Old 07-21-2006, 10:54 PM   #16
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effort :/ so much work goes in, and if it isnt going anywhere, i lose interest
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Old 07-22-2006, 03:20 AM   #17
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I hate how I need to be able to model and texture in order to create something truly unique and fresh.

That being said, I need to find some texture / model slaves.
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Old 07-22-2006, 06:47 AM   #18
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Like : Starting
Hate : Finishing up.

The most fun part of mapping is coming up with ideas, creating the layout and fleshing out a theme imo. The worst part is just all the niggly stuff you have to do to get the sodding thing finished.
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Old 07-22-2006, 07:30 AM   #19
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Tryin' to explain to some Scottish dick licker the coolness of displacements.

Join the god damn club, god damn it.

And in the middle we will dump chips.
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Trepid, what?
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Old 07-22-2006, 07:49 AM   #20
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How do you feel about frilly toothpicks?
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