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Old 03-28-2006, 07:41 PM   #1
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Entity Request (sorta)

I just wanted to post this from a thread in the Catacombs about an entity request (sorta).

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I want an brush-based entity that can change the player's directional axis, and also sets gravity to the player's directional "down"

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I want this for this map i had an idea for, and it would also allow some other crazy maps to be made. i know its possible, because Dystopia has it
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Old 03-28-2006, 07:44 PM   #2
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Here is another interesting idea to go along with this.

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well like, i was first thinking about a map like this


[very very basic/unproportioned picture]

but then i started thinking of some crazier stuff, such as corkscrew hallways, which would make the player motion-sick sorta, but would be really badass to conc through, eh?
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Old 03-28-2006, 09:04 PM   #3
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Quote:
Originally Posted by sensai
Here is another interesting idea to go along with this.

Im not sure it is possible to do so it will appear like normal gameplay if that makes sence, dystopial has static model when u remotely control doing all this not actual players so it may not be implimentable.

Although if people can create space sims with the sdk im sure its possible.
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Old 03-28-2006, 11:32 PM   #4
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If this can be done, oh god... the possibilities. Sounds badasss.
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Old 03-28-2006, 11:35 PM   #5
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I heard some time ago that Source supposedly supported "gravity bubbles" where you could do that kind of stuff. I'm guessing the feature was dropped ?
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Old 03-28-2006, 11:48 PM   #6
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If it was just like you had on "magnetic boots" and couldn't come up off the ground I think it'd be cool but if not it would totally fuck up conc'ing and rocket jumping and everything where you're not touching the ground ha.
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Old 03-29-2006, 01:42 AM   #7
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I thought it was pretty dodgey in dystopia tbh.
Prey on the other hand...
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Old 03-29-2006, 02:17 AM   #8
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I think the Hidden can walk on all surfaces or something, but don't quote me on that.

Thing about a map with maybe a mobius strip in it. There are some really freaky things that you could do that would make things very interesting (like a flagroom on the inside of a sphere - mentioned by someone on the Cats thread).
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Old 03-29-2006, 02:19 AM   #9
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Hope someone gets something like this worked out! I think it definitely would make room for some very creative maps with all kinds of new possibilities!
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Old 03-29-2006, 03:39 AM   #10
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Rip it from the more recent Ratchet and Clank games, where they have tiny tiny worlds you can walk all the way around. You can jump around them, as well. It's really interesting.
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Old 03-29-2006, 08:27 AM   #11
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Or like that F-Zero 64 map with the curvy pipe thing you could drive around the outside of.

Damn I wanna play Prey though.
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Old 03-29-2006, 08:45 AM   #12
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Quote:
Originally Posted by sensai
I think the Hidden can walk on all surfaces or something, but don't quote me on that.
No they can only hang off surfaces for a set amount of time (depends on how much *stamina* you have).

Hidden:Source rules though.
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Old 03-29-2006, 08:51 AM   #13
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said it was rad in other thread and still think it is
doubt its gonna be added though :E
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Old 03-29-2006, 09:39 AM   #14
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If it was added, you could make a hollow sphere for dming
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Old 03-29-2006, 02:16 PM   #15
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or a map on the outside of a sphere so it's a contained world and you could orbit the whole map with a good triple conc
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Old 03-30-2006, 04:16 AM   #16
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I want Descent style portals so you can seamlessly link any part of a map with any other part (Which, incedentally, I think Prey is going to have).

I'd make a map where there's a courtyard surrounded on all sides by red base, and a big doorway in the middle. If you walk through the door from either side you wind up in a blue version of the courtyard.
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Old 03-30-2006, 06:49 PM   #17
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would there be a way of doing what nezimi said by creating a sort of camera feed to the "door", but infront of the actual screen was a teleporter to the other side of the base?
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Old 03-31-2006, 12:51 AM   #18
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plz incorporate this! Actually let me rephrase that: incorporate it in the second release of this mod...

This is the kind of thing that could add a whole new dimension to gameplay.
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Old 03-31-2006, 01:17 AM   #19
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Quote:
Originally Posted by luminous
would there be a way of doing what nezimi said by creating a sort of camera feed to the "door", but infront of the actual screen was a teleporter to the other side of the base?
Yeah whats his face did this on his 2night1 remake but didnt' like the quality of the camera or something.
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Old 03-31-2006, 01:43 AM   #20
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Teleporters don't work in source.
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