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Old 06-05-2007, 09:37 AM   #61
own3r
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Quote:
Originally Posted by 417
Thanks for providing a download link.

I have added it to the FF Map Server we are running for people to check out FF maps using DM. Feel free to come check it out when you see it on the map.

Server Name: www.fortress-forever.com - Unofficial Map Testing Server
Server IP#: 8.6.8.213:27015
Change the name people WILL get the wrong idea have it as FF community map server.
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Old 06-05-2007, 09:41 PM   #62
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SERVER: www.fortress-forever.com - Unofficial Map Testing Server
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MAP: ff_flare

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Old 06-05-2007, 09:54 PM   #63
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Quote:
Originally Posted by Circuitous
SERVER: www.fortress-forever.com - Unofficial Map Testing Server
GAME: Half-Life 2 Deathmatch
MAP: ff_flare

CONFUSION: imminent
Hey don't look at me it happened before, people are stupid.
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Old 06-05-2007, 10:04 PM   #64
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Well when you talk about the general public then I could see how they could misinterpret the current name. I'm up for putting whatever name on the server people want to a point.

I wanted to use the FF web site URL in the servers name so people see it when browsing the servers and just maybe go look at the site or at least make it where they see the name more.

Feel free to private message me your recommended name changes and I'll change the name to the best suggestion to try and help avoid any confusion from the less "In Tune" people who play HL2.

Maybe it could be something like:
www.fortress-forever.com - Death Match Map Testing Server
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Old 06-05-2007, 10:11 PM   #65
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Quote:
Originally Posted by 417
www.fortress-forever.com - Custom Map Testing Server
Gets my vote
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Old 06-05-2007, 10:33 PM   #66
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Changed it to that name till someone private messages me something else that is better.
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Old 06-06-2007, 07:30 AM   #67
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the name change was such a huge hit.... wasn't needed at all imo
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Old 06-06-2007, 11:15 AM   #68
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www.fortress-forever.com - Community Map Testing Server
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Old 06-07-2007, 01:54 PM   #69
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I was running around this map earlier, and I noted a few points that might want to get addressed:



1) Those rectangle things that kinda make a curve along the walls.. if you duck next to one, you can see it has a nodraw texture behind it... so you can see thru the back side of some of them at the right angle. Not a huge thing.. but something to think about.


2) Outside, those lights that run parallel to the bases, I noticed a few overlapping textures.


When I get home, Ill update with some screen shots, if need-be.
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Old 06-07-2007, 04:38 PM   #70
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thx, but they are known and will be fixed.
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