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Old 04-03-2015, 12:15 AM   #21
MatiZ
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Congratulations for bringing this mod back from the dead. I hope there will be some graphical update in future though, it's 2015 now and the game looks too old IMO. CSGO engine and HDR on all maps would be win.
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Old 04-03-2015, 04:09 AM   #22
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ff rises from the ashes like the true phoenix that it is. thank you squeek for all of your hard work over the years. we couldn't be on steam without you or any of the people who have supported and continue to support fortress forever.

now where's the forum airshot icon?!
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Old 04-03-2015, 07:19 PM   #23
aleXtric
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remove jumppads... they're just in the way now
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Old 04-04-2015, 07:03 PM   #24
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remove jumppads... they're just in the way now
Only when someone doesn't know not to put it in respawn thinking it's a teleporter.......
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Old 04-14-2015, 04:11 PM   #25
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Linux client

Hi! (long quakeworld teamfortress player here)

Are there any plans on the linux client?

This is open source ... can i grab it and try to compile it? The server too?

(I took a look at the github repo, seems the server code is there... client I'm not so sure..)

Thanks!
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Old 04-14-2015, 05:40 PM   #26
Ricey
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Originally Posted by muldy View Post
Hi! (long quakeworld teamfortress player here)

Are there any plans on the linux client?

This is open source ... can i grab it and try to compile it? The server too?

(I took a look at the github repo, seems the server code is there... client I'm not so sure..)

Thanks!
Source 2006(What FF is using) does not work on Linux; only 2013 works on Linux/OS X. - Client;
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