02-28-2005, 04:02 PM | #1 |
Join Date: Jan 2005
Location: Germany
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HL2 mods
I've made a list of released multiplayer mods, might be handy.
Nine Tenths Art of Ascension Garry's Mod (two mods, one for HL2 and one for CS:S) HL2CTF Pilotable Strider Mod SourceForts Source Racer Weapons Factory 2 |
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02-28-2005, 05:23 PM | #2 |
Join Date: Feb 2005
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Ty, very interesting. I cant' wait for more to be released.
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02-28-2005, 06:39 PM | #3 |
Join Date: Jan 2005
Location: Arkansas
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Source Racer is kind of fun. I hope it gets improved on later on down the road.
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02-28-2005, 09:54 PM | #4 |
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Location: Germany
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Added Art of Ascension.
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03-02-2005, 03:18 PM | #5 |
Join Date: Feb 2005
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Garry's Mod is way too much fun
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03-02-2005, 04:10 PM | #6 |
Join Date: Jan 2005
Location: Arkansas
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Garry himself however, is another thing all on its own. I do appreciate what he is done but is attitude isn't something I like that much.
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03-02-2005, 04:15 PM | #7 | |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
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Quote:
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03-02-2005, 04:18 PM | #8 |
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Location: Arkansas
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I'm mostly basing this off of a few interviews I've read. I haven't ever really talked or played with him so I guess I can't say a whole lot. If he'd let some people hop aboard that mod could go really far. But he has pretty much said he is almost done doing what he wants and he is going to release some of code or something for the community he has built to take care of it. Thats what I got from it all anyway. I think that will tear the community up more than anything but then I'm not an expert on anything.
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03-02-2005, 04:23 PM | #9 |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
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Haha the only interview i've read was the hl2world interview where they kept trying to wind him up (after his mod surpassed their jbmod) and he just made fun of them.
I think its much better for him to release the source to anybody to tinker with and play with, that'll let people to make bigger and better things. |
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03-02-2005, 06:28 PM | #10 | |
Join Date: Jan 2005
Location: Germany
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I've finally come around to try AoA. When I joined a server it seemed to be pretty much plain simple HL2DM. However, here's what I read on the website later:
Quote:
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03-02-2005, 07:38 PM | #11 |
Join Date: Feb 2005
Location: Minnesota
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so wf2 is like tfc? anyone played it? going to format tomorrow so i don't really want to bother dling it
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03-02-2005, 11:00 PM | #12 |
Join Date: Jan 2005
Location: Germany
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http://www.planethalflife.com/hlwf/classes.html
I think it's gonna be similar to MegaTF/NeoTF. Atm it's in early alpha stage, I'd rather play HL2CTF now till WF2 is finished. (Or CTF maps for HL2DM.) |
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03-03-2005, 08:52 AM | #13 |
Join Date: Jan 2005
Location: Arkansas
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hehe I played HL2CTF finally today. We were on one of the 2fort clones. The cap point was where our flag was. I didn't know this and I was using the name "Fortress-Forever.com". I managed to climb all the way up to the batts to cap the flag only to find that isn't where the flag goes. Some other guy was up there with me and he and the rest of the server laughed at me for playing too much TFC. It was great.
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03-03-2005, 08:56 AM | #14 |
Join Date: Feb 2005
Location: Minnesota
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it definately isn't the same without concs, the game speed seems really slow as well
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03-03-2005, 02:06 PM | #15 | |
Join Date: Jan 2005
Location: Germany
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HL2:CTF team played against Valve last night.
Quote:
Kinda cool |
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03-04-2005, 07:10 AM | #16 |
Join Date: Feb 2005
Location: Minnesota
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yeah it'll be funny if you can get valve to face you guys on ff, you'd slaughter them hehe
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03-08-2005, 02:00 AM | #17 |
Join Date: Jan 2005
Location: Germany
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Here's some custom filters for The All-Seeing Eye which englishpunk and myself made:
Source mods filter + join template http://www.udpsoft.com/forum/topic.c...m=1&topic=2435 map filter for HL2 team deathmatch http://www.udpsoft.com/forum/topic.c...m=1&topic=2478 |
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