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Old 01-08-2011, 09:14 AM   #41
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What the fuck DOES happen when you're conced then? How does your crosshair actually move?
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Old 01-08-2011, 07:16 PM   #42
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When your conced, your cross-hair basically disappears, and when you shoot, your cross-hair quickly flashes then fades out where you shot would have been
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Old 01-08-2011, 07:46 PM   #43
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Quote:
Originally Posted by episkopos View Post
What the fuck DOES happen when you're conced then? How does your crosshair actually move?
Your screen moves, but your true aim (where your bullets will shoot) doesn't. If you conc yourself, don't move your mouse, and shoot a couple times, you'll see that you shoot the same place every time. So, to aim, you need to ignore your crosshair and move your screen around using your true aim as a reference.

AcidRenix's tutorial video does a good job of explaining it:

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Last edited by squeek.; 01-08-2011 at 07:46 PM.
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Old 01-08-2011, 07:59 PM   #44
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Originally Posted by eomoyaff View Post
Don't mind Propezz, Squeek. He's making opinions based around his play style and skill level.

But what about the Sentry Gun? The Pyro? The Sniper? Any update on what you might have going for them? I mean they've been either mostly pointless, or broken since the release and nothing has yet to be done with em. So anything?? Thanks.
Sentry push will be increased. Nothing much will happen with pyro or sniper this patch, since we are only releasing stuff from the beta that we are currently happy with. We gave the Pyro's IC a limited clip, and reload animation. That may make it in because it makes the pyro a little less spammy, which is nice.
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Old 01-08-2011, 08:25 PM   #45
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"You no longer lose a kill for suiciding."

This is going to result in players using kill when lit on fire by a pyro or when infected. You should put some type of "finished off" frag for the enemy that dealt damage. TF2 has that working well.
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Old 01-08-2011, 08:27 PM   #46
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You still get a death and a respawn time penalty.
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Old 01-08-2011, 08:39 PM   #47
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[*]No longer will your crosshair betray you: Your crosshair disappears when you are concussed. The true crosshair (where you are actually firing) now flashes upon firing a weapon.
What...

The game is made up of competative players...

FF is dead to me
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Old 01-08-2011, 08:47 PM   #48
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Quote:
Originally Posted by Crazycarl View Post
Sentry push will be increased. Nothing much will happen with pyro or sniper this patch, since we are only releasing stuff from the beta that we are currently happy with. We gave the Pyro's IC a limited clip, and reload animation. That may make it in because it makes the pyro a little less spammy, which is nice.
Nope. That won't fix the class from being OP. You guys need to fix the burn levels to be a little more realistic. That way you don't get lvl 2 burned for however amount of seconds just by being touched by a flame after you've been hit by an IC. I can understand initial burning from the beginning, but lvl 2 should only be applied when flame is constantly on the target. It just makes sense and would add a little more of a learning curve. It'll also solve the mindless players from thinking that it's the easy way out when facing harder competition.

I also suggest replacing the napalm mirv thing with a bomb that breaks on impact and spreads a gasoline like substance on the ground. Then all you have to do it shoot that area with an IC and anyone who stands in it, or walks through it gets set on fire. You apply that with a flame thrower, and wallah, lvl 3 burn while in the perimeter of the grenades burst. Also, the grenade's oil/gas area should probably last as long as the pyro is alive. Meaning he'll have to replace the trap once he dies. just like the demo.

an example of this is used during ancient Chinese warfare. they would cover the battlefield in oil. And they basically shot one fire arrow into that area and caught everything and everyone on fire. It'd be awesome to see that in-game.

So no more of this "ow, you TOUCHED*** me with your flame thrower after you decked me with an IC, and I'm suddenly more on fire then I previously was (some how.)," junk. Can you see my point?

Last edited by eomoyaff; 01-08-2011 at 08:54 PM. Reason: more information on suggestion
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Old 01-08-2011, 08:51 PM   #49
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What...

The game is made up of competative players...

FF is dead to me
When was the last time you played.
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Old 01-08-2011, 09:04 PM   #50
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When was the last time you played.
And when hasn't ANY GAME been competitive at some level? If it's not your cup of tea Oat, don't drink it.
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Old 01-08-2011, 09:06 PM   #51
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Thanks Moya I couldn't figure out what to say without it being infraction worthy
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Old 01-08-2011, 09:25 PM   #52
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Thanks Moya I couldn't figure out what to say without it being infraction worthy
IMPOSSIBLE

the day you get an infraction is the day I claim the mod that gave you an infraction is scuzzy in disguise
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Old 01-08-2011, 09:38 PM   #53
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Tbh I bet they all are Scuzzy ;D
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Old 01-08-2011, 09:58 PM   #54
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Don't judge something you haven't played, assholes.
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Old 01-08-2011, 11:09 PM   #55
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Quote:
Originally Posted by NeoNL View Post
Tbh I bet they all are Scuzzy ;D
ooo careful.. I might have to give you an infraction for such blasphemy!
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Old 01-08-2011, 11:15 PM   #56
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Need moar music Elmo !!
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Old 01-08-2011, 11:20 PM   #57
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eh? we going off topic I guess? my band? lol - I'm still doing loads, haven't shared it in a while.
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Old 01-09-2011, 01:31 AM   #58
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Mills 2 cents

First off let me say kudos to you pimps for continuously working on this mod. I love FF. Now brown nosing aside- I will play the update to get a full opinion (unless you make me a beta tester) but heres my first thoughts on it:

1. I think you should lose a kill for suiciding. Thats a death. You should however NOT lose a kill for changing classes.

2. Love the soft clipping idea, there is nothing more annoying than having your conc primed with just enough time to make the doorway and running into people who are walking (slowly) in the way and missing your conc. I know I'm snooty scout but if you can't bhop walk on the side of the corridors please?

3. I dislike the idea of help w/concaim. To me some things are skills. That if you play and practice you can master. i.e. -trimping, concing, bhop, CONCAIM. I urge caution on making things too "noob friendly". Noobs will like them but people who spend time playing to get good dont. FOR EXAMPLE the elevators in rock2. used to take skill or sacrifice to get up there.

4. not sure how I feel about destroyable jumppads. Seems like that makes them kinda useless. I'll play first to really decide. How much health will they have?

5. Kind of despise the infection changing. It was already bad enough that walking over a medpack would cure it. I play medic often and while yes there are some meds that just run around w/medkit trying to infect (which is silly). I think the infection is very useful in certain areas i.e. - destroy main ramp hw. Infection should KILL PERIOD. or perhaps, keep the new infection timer but allow a death. So you can run to spawn or collect bags to outlast the infection timer. Please though, infecting doesn't come free to the medic. He's gotta get close through AC and rockets and IC and all the bs to touch ya first which quite often costs the medic his life. Seems a little unbalanced.

6. Not sure about HW push. Seems really bad for scouts. Want to see in action.

7. Warpath looks beautiful. Cant wait to play.


still want to be a beta tester. or taster if necessary ;p

m0f0
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Old 01-09-2011, 05:13 AM   #59
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Quote:
Originally Posted by Jay Mofo Mills View Post
FOR EXAMPLE the elevators in rock2. used to take skill or sacrifice to get up there.

m0f0

i'm assuming your talking about the ported version? ff_rock2 is team elevators(blue can not use reds and vice versa)
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Old 01-09-2011, 04:58 PM   #60
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I kinda agree with everything Mofo said.

The suicide/death thing should be left alone, but new scoreboard should be implemented to reflect flag captures / fortress points / kills / deaths / assists / maybe heals.

The HW overpressure + nerf'ed infection unbalances the medic, and I still think jumppads should be removed completely and teleporters reintroduced.

Over and out.
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Last edited by Lynus; 01-09-2011 at 05:00 PM.
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