04-24-2007, 04:56 PM | #321 |
Fortress Forever Staff
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CS is crap....get over it
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04-24-2007, 06:08 PM | #322 | |
the pumps dont work
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04-24-2007, 06:10 PM | #323 |
Black Chancellor
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Location: Calgary, Alberta eh?
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I still like CS
I'm pretty good at twitch gaming... That said, I'd rather play QWTF all day, but when my option was reduced to TFC or CS I picked CS because it was at least better movement wise...and at the end of the day, movement is what matters most. |
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04-24-2007, 06:18 PM | #324 | |
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04-24-2007, 06:45 PM | #325 |
This is still alive?
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This is what i think
TFC > CS CS:S > CS TFC =/= CS:S Yeah , I know CS:S is just a bunch of purty improved graphics from cs, that's what i like, i don't want a shitty designed ak-47/cv-74. Movement wise,hmm Cs is not as fast paced, or hell i don't know, smooth walkingz?
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04-24-2007, 07:08 PM | #326 |
Spybox
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I think the major flaw with CS is in its weapon balance, primarily the AWP being the end all weapon in the hands of a vetran. Any game based on a variety of weapons with standard movement (Run, Jump, Duck) shouldn't have a one hit kill weapon. It just ruins gameplay.
As for DOD:S I'm impartial, its fun, but it just doesn't really standout. I miss the days of Firearms, back when they had the dual-uzis. |
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04-24-2007, 07:58 PM | #327 | |
Alcoholocaust
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04-24-2007, 08:06 PM | #328 |
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Please say he meant to say TFC, otherwise I dunno wtf
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04-24-2007, 08:13 PM | #329 | |
Useless
Retired FF Staff
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Look at all those dead links. |
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04-24-2007, 08:37 PM | #330 | |
Black Chancellor
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Keep in mind this is all conjecture, and in no way represents the general population |
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04-25-2007, 05:13 AM | #331 | |
el matador
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04-25-2007, 11:51 AM | #332 | |
?
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All depends of the map of course but most of the time a medic uses movement alot more than aim to get to the flagroom. I.e. Doesnt just dm his way to the flagroom, as it's pointless. Watch demos or AVIs of good medics and that's what you'll see. Even with BH capped, there are techniques to not hit it, making the movement flow alot smoother. |
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04-25-2007, 01:19 PM | #333 |
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My friend and I who are css'ers decided to play on a cs 1.6 pub dust2 server yesterday...
our scores were around 7 | 6 , 9 | 6 we sucked.
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04-25-2007, 02:19 PM | #334 | |
the pumps dont work
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And CS has more depth and strategy and teamwork than any other competetive game, which is why it's the #1 competetive game (at least team game, people say Quake 3 is #1) |
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04-25-2007, 03:42 PM | #335 |
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I hope Valve is taking notes. Add respawn delays and you get more me-oriented gaming where people care about their personal score even more than they otherwise would and take far less risks for the team. Not so good when the team is supposed to be the point of the game.
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04-25-2007, 04:22 PM | #336 |
Alcoholic Artist
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Or it makes the medic working on keepin his teammates alive
But seriosuly has anyone tought about ETF? If you think about it, even if you play in a pub with nuubs the team does work together snice each class has its quite obvious job. and the AvD map settings work for that alot aswell. |
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04-25-2007, 05:24 PM | #337 | |
Black Chancellor
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Your entire point is based on the first post which included the innocuous comment "I am good at twitch games" which was directed at CS in general. I then go on to explain that twitch was not the reason I played CS over TFC, it was the movement. In the second post, I explain that the Half-Life engines movement was more stilted and slow than on the Quake 1 engine (which no one would argue against) and IMO seemed to suit a game like CS which promoted aim more than TFC which promoted movement. Therefore, TFC = Movement game CS = Aim game HL1 Engine = Less movement flow So HL1 Engine > Q1 Engine for CS-type game but < for TF-type game See my point? I eventually did clan in TFC in the middle years (2001-2004) but it took about 2 years for a full transition for me from QWTF, and that had more to do with the scene slowly dying, the release of the source code (which turned every server into CustomTF and MegaTF...bleh) and a constant migration of users to TFC or other games. |
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04-25-2007, 06:01 PM | #338 | |
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i agree w/ fad 100%. lemmy guess pychonet can't bhop and prolly don't know what tf movement is all about beyond, left/right/forward/back + strafe keys. yeah you might have played tfc back in 04 but i don't think you know what you are talking about when it comes to "tfc + movement" Last edited by tu!; 04-25-2007 at 06:07 PM. |
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04-25-2007, 06:23 PM | #339 | |
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Now look at TF2 -- respawn times, a camera that shows who killed you, popups whenever some guy kills you several times in a row, etc. How again is this fostering teamwork? As you noted Narbleh, it will probably make the game more score-oriented. |
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04-25-2007, 06:24 PM | #340 |
Black Chancellor
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*groan*
tu! just...no no... I want to try to dignify it with a proper response but your idiocy just puts me on the defensive when there is nothing to defend. Bhop was all well and good, but when you played QWTF for 3+ years and made the jump to TFC, it is fairly blatant that it is a slower game. Period. Bhop has nothing to do with this (though the lack of trimping may have) |
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