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Old 01-19-2009, 12:17 AM   #21
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Well, it ain't that bad. There's a couple things you can do to reduce it entirely, but most people won't do them. Certainly a minor issue.
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Old 01-19-2009, 01:33 AM   #22
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Awesome! I'll have to give the map a spin sometime.
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Old 01-21-2009, 07:45 PM   #23
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everyone go try this map i need some serious reviews before i start on the final version!!
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Old 01-21-2009, 08:13 PM   #24
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i'll see if i can gather some friendlies to play it for some 4v4 action tonight, exo. afterwards we can all discuss and i'll hook you up with some info
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Old 01-21-2009, 08:52 PM   #25
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thanks we have played a couple 4v4's on it and its strange sometimes its a really good game maybe 5 caps to 6 caps then other times one of the teams wont be able to hold a cap for shit so im not sure how to really make it perfect for everyone.
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Old 01-21-2009, 09:39 PM   #26
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you can't satisfy everyone, just know that
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Old 01-21-2009, 09:52 PM   #27
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what i need to have is 8 pretty good players playing a 4v4 with very even teams and see what happens
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Old 01-23-2009, 08:23 PM   #28
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I wasn't able to do this after UGC this week, but perhaps i can get some even matchups on it saturday sometime. Maybe even do two one for EU and one for US.
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Old 02-10-2009, 08:12 AM   #29
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We have disabled fall damage for medic in the verdun xmas map.

feel free to steal
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Old 02-21-2009, 02:33 PM   #30
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BETA 3 released check first page please oh please oh please
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Old 02-21-2009, 03:43 PM   #31
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I likada new schitt

Just get a seesaw rail cart driven by a topless alynx that passes by every so often going chugga chugga w00t w00t and magnifique!
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Old 02-21-2009, 04:45 PM   #32
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Looks and plays amazing. Definitely one of the top maps out there right now.
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Old 02-21-2009, 04:49 PM   #33
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doubt that! thanks anyways tho mang
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Old 02-21-2009, 07:42 PM   #34
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Fucking map looks sweet. I put it in the [AE] Rotation lets see what it does in a pub.
208.167.247.27:27015 [AE] Clan - FortressForever 2.3, #2 - NY, NewYork
64.156.14.23:27015 [AE] Clan - FortressForever 2.3, #1 - LA, California
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Old 02-21-2009, 08:10 PM   #35
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nice work exo =DD
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Old 02-21-2009, 08:18 PM   #36
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u too rookie
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Old 02-23-2009, 06:18 PM   #37
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Played it on a pub, plays quite well although the way it looks is a little distracting almost.

Need several more goes on it before I can really comment, it went down well among quite a few people on the server at the time though.
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Old 02-23-2009, 09:14 PM   #38
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nice man good to know!! i have yet to see a pub server playing it. how many people were in this server? id be interested in seeing how everyones fps was
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Old 02-25-2009, 12:06 PM   #39
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Quote:
Originally Posted by exosexattack View Post
nice man good to know!! i have yet to see a pub server playing it. how many people were in this server? id be interested in seeing how everyones fps was
I believe it was the AE New York server and it probably had around 14-15 people in it at the time. My FPS was fine but I'm playing on a really good machine so it's not a good idea to ask me I think.

For my very first time playing it I found it a little difficult to navigate and a bit confusing almost. I managed to find my way around after a few minutes but it just didn't come naturally to me like it does on some of the great maps. It almost feels as though parts of it texture wise are a little bit too 'busy' and distracting.

Sizewise and movement wise I think you've got a good map, perhaps more of an O map but a map is always going be one of the other.

When I see it on a server again I'll play it and try to elaborate
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Old 02-25-2009, 08:01 PM   #40
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i know what u mean about it being difficult to navigate do you think some signs would help because i plan on putting signs on walls for the final release. I see how it could be hard for someone to get lost but its really pretty basic.. to me a confusing map is dropdown (love the map dont get me wrong)
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