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Old 02-21-2005, 04:45 PM   #1
o_valk
 
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Maps that stop blocking + chasing (ovo)

one of the key issues and annoyances with clanned tfc atm is blocking and to a less of a degree - ovo. im not sure how your making the physics of 2 players bumping into each other - especially considering that blocking offense as a solly/hw/engi etc is an important feature but for those who are making new maps for ff consider this type of layout:



its a r-ctf map (waterwheel_l) but the same logic can be applied with ctf. players leave their base and curve around to the other base (the yard) and enter the opposition's abse. the bases face opposite directions so offense leave and enter opposite sides.

now offense cant go the other way out because of certain obstacles that make it too hard + useless once ur out the other side.

just an option to consider
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Old 02-21-2005, 05:16 PM   #2
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That's not a bad idea at all
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Old 02-21-2005, 07:42 PM   #3
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very good idea.
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Old 02-21-2005, 09:46 PM   #4
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But then again, you're forcing people to go a certain direction. The D can just set up shop in that choke point where the O has to come through. I'd prefer to have more than one option as to which direction I choose to go. Then the D can be taken by surprise. It is a good idea to stop O v O though. Just limits the gameplay a smiggen.
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Old 02-21-2005, 10:01 PM   #5
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There could still be another 2 or 3 (or however many you want) exits leading off that main route. It wouldn't have to be a single exit into the front door area (or whatever main entrance may be)
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Old 02-21-2005, 10:41 PM   #6
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^ what he said
when you play that map it seems just like any other map but u never see the other offense
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