10-26-2005, 03:24 AM | #1 |
Useless
Retired FF Staff
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The Super Maplist Thread - 28 Jan, 07 11:52 pm GMT
Welcome to the Super Maplist Thread!
How this thread works:
If you need hosting for screenshots of your map, try ImageShack or PhotoBucket. Maps marked with a double-asterisk () haven't been updated in a while - at least a month and a half. If it's your map, do me a favor and let me know how it's coming along, or that you're still working on it. ------------------
The End.
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Look at all those dead links. Last edited by Circuitous; 01-28-2007 at 10:53 PM. |
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10-26-2005, 04:25 AM | #2 |
Join Date: Feb 2005
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Nicely Done!
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10-26-2005, 04:28 AM | #3 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Well I stickied this one, and unstickied the previous.
Good luck, this sounds like a lot of work |
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10-26-2005, 04:34 AM | #4 |
Useless
Retired FF Staff
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I've got nothing better to do.
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10-26-2005, 04:59 AM | #5 |
Join Date: Feb 2005
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finally a new topic! hurray!
you can add the links to the rock2 and push official screenshots |
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10-26-2005, 10:07 AM | #6 |
Join Date: Jun 2005
Location: Carlisle, UK
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Edit: Never mind, ill try waking up first.
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10-26-2005, 10:26 AM | #7 |
Join Date: Dec 2004
Location: Melbourne
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It looked better/cleaner/easier/etc. before
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10-26-2005, 01:04 PM | #8 |
Join Date: Mar 2005
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hey.. it's nice and everything what you got done on the list.. yes it's better then the old one.. But erm..
maby use colours LIKE? --------------------- 2fort made by : Anonymous Development % = 45 --------------------- ? |
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10-26-2005, 02:44 PM | #9 |
Join Date: May 2005
Location: Changes every few months
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Beautiful, Circ.
One of my maps, Lake, is at 70% Here are some places to download 2morforever (deathmatch version): http://www.feafe.com/2morforeverdm.zip thanks to Tennovan http://nagual7.free.fr/2morforeverdm.zip thanks to nagul678 http://prankme.com/Gator/ff_maps/2morforeverdm.zip thanks to Alligator www.circuitous.net/files/2morforeverdm.zip thanks to Circuitous |
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10-26-2005, 03:11 PM | #10 |
Join Date: Jan 2005
Location: Montreal
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Don't wanna sound like a complete asshole and I know that you've put alot of work into this but I think you should compress the information alot.
Scrolling down is fun, but with moderation. |
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10-26-2005, 06:59 PM | #11 |
Useless
Retired FF Staff
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Alright you sissies, I'll clean it up and color it.
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10-26-2005, 07:33 PM | #12 |
Join Date: Apr 2005
Location: Hawaii
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"if it ain't broke, don'f fix it."
Keep it YOUR way, Circ. |
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10-26-2005, 07:40 PM | #13 |
Useless
Retired FF Staff
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It's a community project, so let the community decide how they want it.
Besides, it's already done. Told you I had no life. Imbrifer: I'll go ahead and get it from that link and upload it today.
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10-26-2005, 10:04 PM | #14 | |
Join Date: Mar 2005
Location: California
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Quote:
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10-26-2005, 11:51 PM | #15 |
Join Date: Feb 2005
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you're not?
hmm, maybe ill ive concmap_r a shot then i need something to keep me busy |
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10-27-2005, 12:31 AM | #16 | |
Join Date: Apr 2005
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Quote:
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10-27-2005, 09:31 AM | #17 |
Join Date: Dec 2004
Location: Ohio
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I would guestimate that Ramparts is about 25% done, Circuitous, if you want a number.
Good work on this, it's a nice contribution. also, your new avatar makes me go 'awwwwww' at the cute kitteh. btw: do any mappers need webspace to help host their maps, screenshots, etc.? I can set something up, too, if there's an interest or need. |
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10-27-2005, 10:19 AM | #18 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ff_silo is an A/D map btw
also im considering passing the torch to another developer, seeing as i dont really have the time anymore :/ was great when i was a bum with no job, but i do 36 hours a week now on top of a full time college course, so it kinda sucks. in terms of % done, the basic layout and minor details are around 60-70% done. the base is all there, i was making a start on making a pathway, and a village type thingy for the attackers to start out from. the skybox also needs redoing, as the last one was just a glorified placeholder. so, ya. if someone reckons they can turn rags to riches theyre more than welcome to do so just pm me. nb: i dont just wanna give it to just anyone id rather give it to someone whos at least at my level ;D no offense but a fair few hours have gone into that map |
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10-27-2005, 10:32 AM | #19 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Hooray for Circuitous!
ff_aggression: Totally on hold for now, holding steady at an estimated 85%. The gameplay type should probably be under the a/d category because the teams take turns being off/def. Maybe it should be reverse CTF / multi-push or something. ff_harbor: Totally complete (except for the ff_ specific entities and textures, of course) so a big 100% for this one. Might I suggest this one be listed as 2-way Hunted? ff_tiger: I'm working on it now, and work progresses surely if slowly. 25%. CZ2 is listed as command points under the other category, and it has the exact same gameplay as tiger, so maybe change one? Idunno. And finally, I'm proud to announce: ff_mackerel Found here: http://forums.fortress-forever.com/v...?p=63808#63808 This map is 100%, and totally playable in CSS right now. The gameplay type on this is totally funmap, like on the level of l337sk337. |
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10-27-2005, 10:25 PM | #20 |
Useless
Retired FF Staff
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Removed concmap_r (let me know if you start it, shadow).
Updated Ramparts. Changed ff_silo to A/D. Updated ff_silo. Added notice. Updated ff_aggression. Updated ff_harbor. Changed ff_tiger to Other: command points. Updated ff_tiger. Added ff_mackerel. Updated monkey, well, and cornfield. Thanks to Chemical Burn for the info. Also, I'm going to put the date and time of the last update in the title henceforth.
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