08-03-2005, 04:55 PM | #21 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Did Trench actually have any ladders other than in the flag room?
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08-03-2005, 05:17 PM | #22 | |
Join Date: Jun 2005
Location: Carlisle, UK
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08-03-2005, 08:16 PM | #23 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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I'd just keep it the same, but take the extra grens out. Other than that, it was a fun map.
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08-04-2005, 12:17 AM | #24 |
Join Date: Feb 2005
Location: Philadelphia, PA
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brighten up teh flag room just a little bit, not a ton, but just a bit
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08-04-2005, 04:52 AM | #25 |
Join Date: Feb 2005
Location: Finland
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I agree with defrag. You should keep it this way. (did you chainge the red light from blue side APC with blue light? If not just do that )
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08-04-2005, 09:21 AM | #26 |
Join Date: Jun 2005
Location: Carlisle, UK
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08-04-2005, 10:15 AM | #27 |
Join Date: Jun 2005
Location: Brum.
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i have ot say its pretty nice, i like the 'bamboo' style balk, however i dont like the doors too much, but as far as geo goes it looks amazing.
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08-04-2005, 10:25 AM | #28 |
Join Date: Jun 2005
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ooooo do mroe do more !!!!
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08-04-2005, 11:09 AM | #29 | |
Join Date: Jun 2005
Location: Carlisle, UK
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08-04-2005, 11:27 AM | #30 |
Join Date: Mar 2005
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hmmm...mabye it was just me but i didnt defend the fr. I just defended that hole to the top of fr, and outside the lower resup...I found it much easier to stop ppl w\ the flag there.
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08-04-2005, 01:53 PM | #31 |
Join Date: Dec 2004
Location: Melbourne
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lol 1 man def? tuff
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08-04-2005, 04:34 PM | #32 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Looks very nice!
Make sure you keep the ridges in the yard that make easy drop conc assists possible. Also, can you still get up on top of the battlements structure? That was always a mostly pointless, but fun thing to do |
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08-04-2005, 04:36 PM | #33 |
Join Date: May 2005
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NICE! My friend once again you have proven your skill! I like!!!!
The Geo is great too. Your levels are top notch man...infact...I now hate you! Yup! I hate you man! J/K |
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08-04-2005, 05:55 PM | #34 |
Join Date: May 2005
Location: Changes every few months
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Hmm... the red texturing makes me want to destroy things because it seems harder to evaulate the architecture :) but that's okay. I suggest doing something on either side of each of the doors down below. They seem plain - maybe an indent with something, or some teamcolored somethingorother... some nearby foliage, etc.
As for the top, I think there will need to be a bit of retexturing before I can give a clear criticism. Keep up the good work! |
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08-05-2005, 12:33 PM | #35 |
Join Date: Jun 2005
Location: Carlisle, UK
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Still not happy with the top textures, its not working that well. I still havn't touched the lower half, those doors do not work as theres nothing behind them at the moment, been doing the upper routes from the battlements. This is much more of a challenge than Epicenter. Epicenter was a flat map with limited vertical routes, this is very 3D, routes going all over the place and mingling between others. |
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08-05-2005, 01:19 PM | #36 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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the texture works imo, it just needs a trim added to it in photoshop or sommin
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08-05-2005, 01:26 PM | #37 |
Join Date: May 2005
Location: Nottingham
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Do the cliffs abruptly stop where the fortress walls start? This would be an unusual thing for cliffs to do, I think.
OTTH, this could simply have been the camera angle. |
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08-05-2005, 03:40 PM | #38 |
Join Date: Dec 2004
Location: Melbourne
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Sifn't make it look more barren like the original, grassy look is gonna be whored in a lot of maps imo.
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08-05-2005, 04:14 PM | #39 | |
Join Date: May 2005
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08-06-2005, 10:43 PM | #40 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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Mulch trench should have a snow theme in the yard :> Keep the little sandbags in the front, they were good for drop concing off of (extra height), good start sir.
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