01-10-2015, 07:35 AM | #161 |
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AirTrek opened issue fortressforever/fortressforever#107 ('Vertical speed speedometer')
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01-10-2015, 12:23 PM | #162 |
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twincannon commented on issue fortressforever/fortressforever#107 ('Vertical speed speedometer'):
Altitude display could be cool too, like "current" and "max from last jump"View on Github |
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01-11-2015, 12:54 AM | #163 |
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alaswell synchronized pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')
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01-11-2015, 12:54 AM | #164 |
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alaswell pushed 3 commits to fortressforever/fortressforever-scripts:features/id-defenders-objective
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01-11-2015, 12:55 AM | #165 |
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alaswell created fortressforever/fortressforever-scripts:features/id-round-timer at d90bd0 (+4 new commits)
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01-11-2015, 01:06 AM | #166 |
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alaswell commented on issue fortressforever/fortressforever#60 ('Investigate AvD round timing issues'):
So I added a [new branch] (https://github.com/fortressforever/fortressforever-scripts/tree/features/id-round-timer) based off of the [objective icon branch] (https://github.com/fortressforever/fortressforever-scripts/tree/features/id-defenders-objective) that will add a new round timer system and...View on Github |
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01-11-2015, 01:12 AM | #167 |
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alaswell commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
This is ready for review...again.View on Github |
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01-12-2015, 10:34 PM | #168 |
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squeek502 commented on commit fortressforever/fortressforever-scripts@d4eccc:
There's no reason for these lines to be inside startup(), and it's actually a bit confusing for them to be, as they are global variables.View on Github |
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01-13-2015, 08:21 AM | #169 |
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R00Ki3 commented on issue fortressforever/fortressforever#63 ('Allow Lua to spawn entities'):
Looking up how to use the entity_maker it seems that the point_template actually copies an entity to be spawned. So here's some more information on it. [https://developer.valvesoftware.com/wiki/Point_template](https://developer.valvesoftware.com/wiki/Point_template)View on Github |
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01-13-2015, 08:34 AM | #170 |
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BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
What actually happens when you shark. Does the model just transverse along the top of the water or does it bounce along like a stone skipping. Speed varies so one long sound file to enhance this may not fit with the speed you are moving at. I'm thinking it needs something short and repetitive, it's...View on Github |
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01-17-2015, 05:58 AM | #171 |
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squeek502 opened issue fortressforever/fortressforever#108 ('Lock down the cloak material')
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01-18-2015, 02:52 AM | #172 |
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01-18-2015, 07:01 PM | #173 |
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01-18-2015, 07:20 PM | #174 |
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FDA- commented on issue fortressforever/fortressforever#110 ('Hints in Loading Screen'):
"The secret objective of Aardvark is to really just ride the boats."View on Github |
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01-19-2015, 01:19 AM | #175 |
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alaswell commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
Crap, yeah, nice catch...thought I fixed that but apparently notView on Github |
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01-19-2015, 04:43 AM | #176 |
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alaswell synchronized pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID')
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01-19-2015, 04:43 AM | #177 |
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alaswell pushed 1 commit to fortressforever/fortressforever-scripts:features/id-defenders-objective
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01-19-2015, 08:40 AM | #178 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID'):
Thanks for doing all of this by the way. I'll just continue to nitpick until the SVN situation is resolved and then merge it. :smile:View on Github |
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01-19-2015, 08:51 AM | #179 |
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squeek502 commented on issue fortressforever/fortressforever#110 ('Hints in Loading Screen'):
I remember looking into something like this a while back and realizing that we have very little control over that loading screen. I don't remember all the details, though.View on Github |
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01-19-2015, 08:53 AM | #180 |
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squeek502 commented on issue fortressforever/fortressforever#109 ('creditting kill assists.'):
How should they work? Do they earn the assister a frag? How are they shown in deathnotices? Is there a damage dealt threshold for it counting as an assist? Does time since last damage matter?View on Github |
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