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Old 09-18-2006, 11:15 PM   #121
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Yeah that's sharking.

Oh, and it's cool to see that TF2 are still keeping the game interesting and fast! If the game goes all Valve-uber-release-delay on me, I may cry. :X
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Old 09-18-2006, 11:17 PM   #122
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Sharking is holding jump and duck to keep all speed gained from a conc/gren/etc across the surface of water. Not sure if its possible to turn at all while sharking, there isn't a great deal of use for it on many maps, though it can be quite useful on openfire if the flag is at the end of the water.

Regarding radio tag ammo: How many players will opt for that rather than the shot that will kill the enemy? Unless the sniper rifle has been nerfed and 1 shot kills are not possible, I can't see many players thinking 'I'll tag him rather than kill him'. I'm not sure how it will work of course, it's interesting to hear about the new tricks, I like the sound of the spy particularly.
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Old 09-19-2006, 12:05 AM   #123
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Someone go buy the magazine and make some scans!
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Old 09-19-2006, 12:09 AM   #124
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Huh! That's really sweet from both sides. I'm definitely looking forward to TF2 even more.
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Old 09-19-2006, 01:24 AM   #125
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Quote:
Originally Posted by Skanky Butterpuss
oh sweet misunderstandings!

wasnt flaming you fox, it was a good read. i have a bad way of still expecting that tone can be transferred over the internet...

all apologies my man!

yah, dickinson is dospac.
the way i meant for it to mean was that it was nice to have to hear about these features through this medium and notdirectly from the devs (and thats sarcasm)

*glares at devs*

No worries, I tend to take things defensively. Just wanted to cover my bases. Was almost half expecting to come back seeing my account banned by posting leaked information or some other such thing. heh.
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Old 09-19-2006, 02:57 AM   #126
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need cgw scans

edit: too slow fgts
http://img154.imageshack.us/my.php?image=ffwd6.jpg

Last edited by o_kam; 09-19-2006 at 03:49 AM.
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Old 09-19-2006, 10:44 AM   #127
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Cool article!
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Old 09-19-2006, 10:54 AM   #128
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Quote:
Originally Posted by 3vil9rin
Regarding radio tag ammo: How many players will opt for that rather than the shot that will kill the enemy? Unless the sniper rifle has been nerfed and 1 shot kills are not possible, I can't see many players thinking 'I'll tag him rather than kill him'.
Good, so snipers won't be running around with wall hacks all time. ;P

Seriously though, won't the hunted have a hard time if radio tags are used?
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Old 09-19-2006, 11:22 AM   #129
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Maybe a medic healing will remove radio tags?
Again though, if a sniper is capable of hitting the hunted, why wouldn't he just execute him as per map objective?
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Old 09-19-2006, 11:25 AM   #130
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Quote:
Originally Posted by pizzahut
Good, so snipers won't be running around with wall hacks all time. ;P

Seriously though, won't the hunted have a hard time if radio tags are used?
The hunted would probably have a harder time if the sniper used a real bullet was used though

quite like the sound of the tags though, its something different, something fun
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Old 09-19-2006, 01:19 PM   #131
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Would be nice if the rest of the article was shown as well.
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Old 09-19-2006, 02:23 PM   #132
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with all this thought in mind i think the tracer will be at a slow speed like a tranq
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Old 09-19-2006, 10:46 PM   #133
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Maybe the sniper closest to the start could volunteer to run past the defence in order to tag the hunted - he probably won't be able to kill him in this case, no time to charge and before auto rifle kills the hunted, the sniper would probably be dead.
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Old 09-19-2006, 10:51 PM   #134
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We could probably disable radiotag functionality on that map with LUA if we found it to be unbalancing, so it's not really an issue.
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Old 09-19-2006, 11:10 PM   #135
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I think its a pretty damned cool feature. Does a medic or engineer remove the effect?
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Old 09-19-2006, 11:17 PM   #136
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I think there was discussion about having the engineer being able to 'cure' it but I'm not sure what the plan is at the moment.

Currently I think it lasts a certain amount of time before just wearing off, but all this stuff is largely up to playtesting really.
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Old 09-19-2006, 11:57 PM   #137
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They mention GunBound in this article? No way!

That's just a little wierd, actually.
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Old 09-20-2006, 12:33 AM   #138
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Thanks for posting the article. loved it.
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